Date: Tuesday, December 11, 2018 @ 14:44:24
  Author: bgyorgy
Revision: 415348

upgpkg: openbve 1.5.3.11-1

Update to new version

Modified:
  openbve/trunk/PKGBUILD
Deleted:
  openbve/trunk/force-close.patch

-------------------+
 PKGBUILD          |   17 ---
 force-close.patch |  293 ----------------------------------------------------
 2 files changed, 4 insertions(+), 306 deletions(-)

Modified: PKGBUILD
===================================================================
--- PKGBUILD    2018-12-11 14:36:16 UTC (rev 415347)
+++ PKGBUILD    2018-12-11 14:44:24 UTC (rev 415348)
@@ -2,7 +2,7 @@
 
 pkgname=openbve
 _pkgname=OpenBVE
-pkgver=1.5.3.8
+pkgver=1.5.3.11
 pkgrel=1
 pkgdesc="Free-as-in-freedom train simulator placed in the public domain"
 arch=('any')
@@ -11,20 +11,11 @@
 depends=('libxi' 'mono' 'openal')
 
source=($_pkgname-$pkgver.tar.gz::https://github.com/leezer3/$_pkgname/archive/$pkgver.tar.gz
         $pkgname.sh
-        $pkgname.desktop
-        force-close.patch)
-sha256sums=('b7eaf59d26c2400c81fd9568fab141a23a0d536844164c9aa42d52ffd7a03338'
+        $pkgname.desktop)
+sha256sums=('ea98f13071a8ee379a7c5206096d4e317ec063f2cb62f3e858eb3de3d8656133'
             'cf0f2a28e65248f742d6bb80f3101e36f24097e699c4e5acdf3fd4dbb965d3c3'
-            '8190945fa834ecdcf8a3f271264e5be2e288933ecde943060346e16537611c0f'
-            'b24f828f63fd0017afc49b266ea198725fd6fe3e68d1c86d40257047b6f7edfa')
+            '8190945fa834ecdcf8a3f271264e5be2e288933ecde943060346e16537611c0f')
 
-prepare() {
-  cd $_pkgname-$pkgver
-  # Attempt to force close the window
-  # https://github.com/leezer3/OpenBVE/pull/214
-  patch -Np1 -i ../force-close.patch
-}
-
 build() {
   cd $_pkgname-$pkgver
   xbuild /p:Configuration=Release OpenBVE.sln

Deleted: force-close.patch
===================================================================
--- force-close.patch   2018-12-11 14:36:16 UTC (rev 415347)
+++ force-close.patch   2018-12-11 14:44:24 UTC (rev 415348)
@@ -1,293 +0,0 @@
-From bf1c0db61bc11a6fc64db6529941d80a0eeff449 Mon Sep 17 00:00:00 2001
-From: Christopher Lees <[email protected]>
-Date: Fri, 12 Jan 2018 14:06:38 +0000
-Subject: [PATCH 1/4] Change: Attempt to force close the window under Mono
-
----
- source/OpenBVE/System/GameWindow.cs      |  8 ++++++++
- source/OpenBVE/UserInterface/formMain.cs | 14 +++++++++++++-
- 2 files changed, 21 insertions(+), 1 deletion(-)
-
-diff --git a/source/OpenBVE/System/GameWindow.cs 
b/source/OpenBVE/System/GameWindow.cs
-index 6c71204a..7e963408 100644
---- a/source/OpenBVE/System/GameWindow.cs
-+++ b/source/OpenBVE/System/GameWindow.cs
-@@ -66,6 +66,10 @@ protected override void OnRenderFrame(FrameEventArgs e)
-                               if (MainLoop.Quit)
-                               {
-                                       Close();
-+                                      if (Program.CurrentlyRunningOnMono)
-+                                      {
-+                                              Environment.Exit(0);
-+                                      }
-                               }
-                               //If the menu state has not changed, don't 
update the rendered simulation
-                               return;
-@@ -133,6 +137,10 @@ protected override void OnRenderFrame(FrameEventArgs e)
-                       if (MainLoop.Quit)
-                       {
-                               Program.currentGameWindow.Exit();
-+                              if (Program.CurrentlyRunningOnMono)
-+                              {
-+                                      Environment.Exit(0);
-+                              }                               
-                       }
-                       Renderer.UpdateLighting();
-                       Renderer.RenderScene(TimeElapsed);
-diff --git a/source/OpenBVE/UserInterface/formMain.cs 
b/source/OpenBVE/UserInterface/formMain.cs
-index 6ab37ff0..97592106 100644
---- a/source/OpenBVE/UserInterface/formMain.cs
-+++ b/source/OpenBVE/UserInterface/formMain.cs
-@@ -1,5 +1,6 @@
- using System;
- using System.ComponentModel;
-+using System.Diagnostics;
- using System.Drawing;
- using System.Net;
- using System.Windows.Forms;
-@@ -1353,8 +1354,19 @@ private void buttonClose_Click(object sender, EventArgs 
e)
-                       //HACK: Call Application.DoEvents() to force the 
message pump to process all pending messages when the form closes
-                       //This fixes the main form failing to close on Linux
-                       Application.DoEvents();
-+                      if (Program.CurrentlyRunningOnMono)
-+                      {
-+                              //On some systems, the process *still* seems to 
hang around, so explicity issue the Environment.Exit() call
-+                              //https://github.com/leezer3/OpenBVE/issues/213
-+                              Environment.Exit(0);
-+                      }
-               }
- 
-+              protected override void OnFormClosing(FormClosingEventArgs e)
-+              {
-+                      //Call the explicit closing method
-+                      buttonClose_Click(this, e);
-+              }
- 
- 
-               // ======
-From 0c37c8c2cbb59b765aff0fa6f0ef3e198fceda87 Mon Sep 17 00:00:00 2001
-From: Christopher Lees <[email protected]>
-Date: Sat, 13 Jan 2018 12:20:01 +0000
-Subject: [PATCH 2/4] Change: Fiddle some more with window closing...
-
----
- source/OpenBVE/Game/Menu.cs                    |  4 ++--
- source/OpenBVE/System/GameWindow.cs            |  8 ++++----
- source/OpenBVE/System/MainLoop.cs              | 11 ++++++++---
- source/OpenBVE/UserInterface/formMain.Start.cs |  6 ++++--
- source/OpenBVE/UserInterface/formMain.cs       | 18 +++++++++++++-----
- 5 files changed, 31 insertions(+), 16 deletions(-)
-
-diff --git a/source/OpenBVE/Game/Menu.cs b/source/OpenBVE/Game/Menu.cs
-index 0108a6da..f27d4439 100644
---- a/source/OpenBVE/Game/Menu.cs
-+++ b/source/OpenBVE/Game/Menu.cs
-@@ -667,7 +667,7 @@ internal void ProcessCommand(Interface.Command cmd, double 
timeElapsed)
-                                                               Reset();
-                                                               
Program.RestartArguments =
-                                                                       
Interface.CurrentOptions.GameMode == Interface.GameMode.Arcade ? "/review" : "";
--                                                              MainLoop.Quit = 
true;
-+                                                              MainLoop.Quit = 
MainLoop.QuitMode.ExitToMenu;
-                                                               break;
-                                                       case MenuTag.Control:   
            // CONTROL CUSTOMIZATION
-                                                               
PushMenu(MenuType.Control, ((MenuCommand)menu.Items[menu.Selection]).Data);
-@@ -676,7 +676,7 @@ internal void ProcessCommand(Interface.Command cmd, double 
timeElapsed)
-                                                               break;
-                                                       case MenuTag.Quit:      
            // QUIT PROGRAMME
-                                                               Reset();
--                                                              MainLoop.Quit = 
true;
-+                                                              MainLoop.Quit = 
MainLoop.QuitMode.QuitProgram;
-                                                               break;
-                                               }
-                                       }
-diff --git a/source/OpenBVE/System/GameWindow.cs 
b/source/OpenBVE/System/GameWindow.cs
-index 7e963408..1235817a 100644
---- a/source/OpenBVE/System/GameWindow.cs
-+++ b/source/OpenBVE/System/GameWindow.cs
-@@ -63,10 +63,10 @@ protected override void OnRenderFrame(FrameEventArgs e)
-                               //Renderer.UpdateLighting();
-                               Renderer.RenderScene(TimeElapsed);
-                               Program.currentGameWindow.SwapBuffers();
--                              if (MainLoop.Quit)
-+                              if (MainLoop.Quit != 
MainLoop.QuitMode.ContinueGame)
-                               {
-                                       Close();
--                                      if (Program.CurrentlyRunningOnMono)
-+                                      if (Program.CurrentlyRunningOnMono && 
MainLoop.Quit == MainLoop.QuitMode.QuitProgram)
-                                       {
-                                               Environment.Exit(0);
-                                       }
-@@ -134,10 +134,10 @@ protected override void OnRenderFrame(FrameEventArgs e)
-                       }
- 
-                       World.CameraAlignmentDirection = new 
World.CameraAlignment();
--                      if (MainLoop.Quit)
-+                      if (MainLoop.Quit != MainLoop.QuitMode.ContinueGame)
-                       {
-                               Program.currentGameWindow.Exit();
--                              if (Program.CurrentlyRunningOnMono)
-+                              if (Program.CurrentlyRunningOnMono && 
MainLoop.Quit == MainLoop.QuitMode.QuitProgram)
-                               {
-                                       Environment.Exit(0);
-                               }                               
-diff --git a/source/OpenBVE/System/MainLoop.cs 
b/source/OpenBVE/System/MainLoop.cs
-index 3633c4ed..16c6c435 100644
---- a/source/OpenBVE/System/MainLoop.cs
-+++ b/source/OpenBVE/System/MainLoop.cs
-@@ -10,10 +10,15 @@ namespace OpenBve
- {
-       internal static partial class MainLoop
-       {
--
-+              internal enum QuitMode
-+              {
-+                      ContinueGame = 0,
-+                      QuitProgram = 1,
-+                      ExitToMenu = 2
-+              }
-               // declarations
-               internal static bool LimitFramerate = false;
--              internal static bool Quit = false;
-+              internal static QuitMode Quit = QuitMode.ContinueGame;
-               /// <summary>BlockKeyRepeat should be set to 'true' whilst 
processing a KeyUp or KeyDown event.</summary>
-               internal static bool BlockKeyRepeat;
-               /// <summary>The current simulation time-factor</summary>
-@@ -87,7 +92,7 @@ internal static void StartLoopEx(formMain.MainDialogResult 
result)
- 
-               private static void OpenTKQuit(object sender, CancelEventArgs e)
-               {
--                      Quit = true;
-+                      Quit = QuitMode.QuitProgram;
-               }
- 
-               /********************
-diff --git a/source/OpenBVE/UserInterface/formMain.Start.cs 
b/source/OpenBVE/UserInterface/formMain.Start.cs
-index 11a2051c..cd3c1088 100644
---- a/source/OpenBVE/UserInterface/formMain.Start.cs
-+++ b/source/OpenBVE/UserInterface/formMain.Start.cs
-@@ -705,11 +705,13 @@ private void 
listviewTrainFolders_SelectedIndexChanged(object sender, EventArgs
-               // =====
- 
-               // start
-+              private readonly object StartGame = new Object();
-+
-               private void buttonStart_Click(object sender, EventArgs e) {
-                       if (Result.RouteFile != null & Result.TrainFolder != 
null) {
-                               if (System.IO.File.Exists(Result.RouteFile) & 
System.IO.Directory.Exists(Result.TrainFolder)) {
-                                       Result.Start = true;
--                                      this.Close();
-+                                      buttonClose_Click(StartGame, e);
-                                       //HACK: Call Application.DoEvents() to 
force the message pump to process all pending messages when the form closes
-                                       //This fixes the main form failing to 
close on Linux
-                                       Application.DoEvents();
-@@ -1171,4 +1173,4 @@ private void routeWorkerThread_completed(object sender, 
RunWorkerCompletedEventA
-               }
- 
-       }
--}
-\ No newline at end of file
-+}
-diff --git a/source/OpenBVE/UserInterface/formMain.cs 
b/source/OpenBVE/UserInterface/formMain.cs
-index 97592106..e461c7e7 100644
---- a/source/OpenBVE/UserInterface/formMain.cs
-+++ b/source/OpenBVE/UserInterface/formMain.cs
-@@ -1346,15 +1346,19 @@ private void linkHomepage_LinkClicked(object sender, 
LinkLabelLinkClickedEventAr
-                       }
-               }
- 
--
--              // close
-+              private bool Closing = false;
-               private void buttonClose_Click(object sender, EventArgs e)
-               {
--                      this.Close();
-+                      Closing = true;
-+                      if (sender != null)
-+                      {
-+                              //Don't cause an infinite loop
-+                              this.Close();
-+                      }
-                       //HACK: Call Application.DoEvents() to force the 
message pump to process all pending messages when the form closes
-                       //This fixes the main form failing to close on Linux
-                       Application.DoEvents();
--                      if (Program.CurrentlyRunningOnMono)
-+                      if (Program.CurrentlyRunningOnMono && sender != 
StartGame)
-                       {
-                               //On some systems, the process *still* seems to 
hang around, so explicity issue the Environment.Exit() call
-                               //https://github.com/leezer3/OpenBVE/issues/213
-@@ -1364,8 +1368,12 @@ private void buttonClose_Click(object sender, EventArgs 
e)
- 
-               protected override void OnFormClosing(FormClosingEventArgs e)
-               {
-+                      if (Closing)
-+                      {
-+                              return;
-+                      }
-                       //Call the explicit closing method
--                      buttonClose_Click(this, e);
-+                      buttonClose_Click(null, e);
-               }
- 
- 
-
-From 11bb646bc252f642e7f3afff7d2c398ca0cd5709 Mon Sep 17 00:00:00 2001
-From: Christopher Lees <[email protected]>
-Date: Wed, 17 Jan 2018 17:32:09 +0000
-Subject: [PATCH 3/4] Change: Another force-quit case
-
----
- source/OpenBVE/System/GameWindow.cs | 6 ++++++
- 1 file changed, 6 insertions(+)
-
-diff --git a/source/OpenBVE/System/GameWindow.cs 
b/source/OpenBVE/System/GameWindow.cs
-index 1235817a..77fdcb05 100644
---- a/source/OpenBVE/System/GameWindow.cs
-+++ b/source/OpenBVE/System/GameWindow.cs
-@@ -316,6 +316,12 @@ protected override void OnClosing(CancelEventArgs e)
-                               e.Cancel = true;
-                               Loading.Cancel = true;
-                       }
-+
-+                      if (MainLoop.Quit == MainLoop.QuitMode.ContinueGame && 
Program.CurrentlyRunningOnMono)
-+                      {
-+                              //More forcefully close under Mono, stuff 
*still* hanging around....
-+                              Environment.Exit(0);
-+                      }
-               }
-               /// <summary>This method is called once the route and train 
data have been preprocessed, in order to physically setup the 
simulation</summary>
-               private void SetupSimulation()
-
-From 4589fcb4500e04d13ccee5a14f64d771ce448a53 Mon Sep 17 00:00:00 2001
-From: Christopher Lees <[email protected]>
-Date: Wed, 17 Jan 2018 17:59:39 +0000
-Subject: [PATCH 4/4] Fix: Options save & cleanup not triggered correctly
-
----
- source/OpenBVE/UserInterface/formMain.Designer.cs | 1 -
- source/OpenBVE/UserInterface/formMain.cs          | 1 +
- 2 files changed, 1 insertion(+), 1 deletion(-)
-
-diff --git a/source/OpenBVE/UserInterface/formMain.Designer.cs 
b/source/OpenBVE/UserInterface/formMain.Designer.cs
-index 805f55a2..46a14d82 100644
---- a/source/OpenBVE/UserInterface/formMain.Designer.cs
-+++ b/source/OpenBVE/UserInterface/formMain.Designer.cs
-@@ -5289,7 +5289,6 @@ partial class formMain {
-                       this.Name = "formMain";
-                       this.StartPosition = 
System.Windows.Forms.FormStartPosition.CenterScreen;
-                       this.Text = "openBVE";
--                      this.FormClosing += new 
System.Windows.Forms.FormClosingEventHandler(this.formMain_FormClosing);
-                       this.Load += new 
System.EventHandler(this.formMain_Load);
-                       this.Shown += new 
System.EventHandler(this.formMain_Shown);
-                       this.Resize += new 
System.EventHandler(this.formMain_Resize);
-diff --git a/source/OpenBVE/UserInterface/formMain.cs 
b/source/OpenBVE/UserInterface/formMain.cs
-index e461c7e7..ee8476cf 100644
---- a/source/OpenBVE/UserInterface/formMain.cs
-+++ b/source/OpenBVE/UserInterface/formMain.cs
-@@ -1357,6 +1357,7 @@ private void buttonClose_Click(object sender, EventArgs 
e)
-                       }
-                       //HACK: Call Application.DoEvents() to force the 
message pump to process all pending messages when the form closes
-                       //This fixes the main form failing to close on Linux
-+                      formMain_FormClosing(sender, new 
FormClosingEventArgs(CloseReason.UserClosing, false));
-                       Application.DoEvents();
-                       if (Program.CurrentlyRunningOnMono && sender != 
StartGame)
-                       {

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