Date: Thursday, September 15, 2022 @ 18:33:47
Author: dvzrv
Revision: 1302873
upgpkg: iempluginsuite 1.13.0-1: Upgrade to 1.13.0.
Remove unneeded quotes and curly braces.
Remove unneeded patch.
Add upstreamed patches for using system JUCE and supporting JUCE >= 7.0.0.
Switch to cmake based build system and install standalone and vst3 plugins.
Modified:
iempluginsuite/trunk/PKGBUILD
Deleted:
iempluginsuite/trunk/iempluginsuite-1.12.0-juce_gl.patch
-------------------------------------+
PKGBUILD | 143 +++++++-----
iempluginsuite-1.12.0-juce_gl.patch | 396 ----------------------------------
2 files changed, 82 insertions(+), 457 deletions(-)
Modified: PKGBUILD
===================================================================
--- PKGBUILD 2022-09-15 18:04:17 UTC (rev 1302872)
+++ PKGBUILD 2022-09-15 18:33:47 UTC (rev 1302873)
@@ -2,34 +2,63 @@
_name=IEMPluginSuite
pkgname=iempluginsuite
-pkgver=1.12.0
+pkgver=1.13.0
pkgrel=1
pkgdesc="Plug-in suite including Ambisonic plug-ins up to 7th order"
-arch=('x86_64')
+arch=(x86_64)
url="https://plugins.iem.at"
-license=('GPL3')
-groups=('pro-audio' 'vst-plugins')
-depends=('gcc-libs' 'glibc' 'libglvnd' 'libpng'
-'libx11' 'libxcursor' 'libxext' 'libxinerama' 'libxrandr' 'zlib')
-makedepends=('alsa-lib' 'curl' 'fftw' 'flac' 'freetype2' 'gendesk' 'jack'
-'juce' 'libjpeg-turbo' 'libogg' 'libvorbis' 'xorg-server-xvfb')
-source=("$pkgname-$pkgver.tar.gz::https://git.iem.at/audioplugins/${_name}/-/archive/v${pkgver}/${_name}-v${pkgver}.tar.gz"
- "${pkgname}-1.12.0-juce_gl.patch"
- "$pkgname.directory"
- "$pkgname.menu")
-sha512sums=('6178d8baadcf05b5c5bd5281c318a6023377d2b8db91042fbb3100d21930865514271deec98a5577e369c1516d059dd39c0a776cfb64a5071535330db908d52f'
-
'0882d004ed147709f748270efe3f815ec22b3837cb9881f714b3be38d5a7addca8bd818a33e51bc2bf33e4176c1e5add5d01c5eb45aa4f9e3560784812e659bd'
+license=(GPL3)
+groups=(pro-audio vst3-plugins)
+depends=(gcc-libs glibc libglvnd libpng libx11 libxcursor libxext libxinerama
+libxrandr zlib)
+makedepends=(alsa-lib cmake curl fftw freetype2 gendesk jack juce libjpeg-turbo
+xorg-server-xvfb)
+source=(
+
$pkgname-$pkgver.tar.gz::https://git.iem.at/audioplugins/$_name/-/archive/v$pkgver/$_name-v$pkgver.tar.gz
+
$pkgname-1.13.0-remove_deps.patch::https://gitlab.com/iem.at/IEMPluginSuite/-/commit/77a12032e41aeda4378180ff84eb11149a732f8f.patch
+
$pkgname-1.13.0-juce7.patch::https://gitlab.com/dvzrv/IEMPluginSuite/-/commit/439670832afddaedb4d05ea03b0138af847e1249.diff
+
$pkgname-1.13.0-system_juce.patch::https://gitlab.com/iem.at/IEMPluginSuite/-/commit/f6bfeb08a626b8d7b6a20936145cf69f281e7ab4.patch
+ $pkgname.directory
+ $pkgname.menu
+)
+sha512sums=('9138596e510acb569ab38c30e4d17cc1029c0d0db2a1e02b85126825634d49a2d5915299995227dab04c62dec8b5d5767b5b6209fac777d7045fb5891a9bb718'
+
'0e7f288f8628f880620aa232dd64b0fe41e06ecffd446c03f1a03b47048a0468316b385a4f94f58fb37906e8c6a1be7c2d2ceae5eb88d5ffcce44c8fe95a8594'
+
'd30b5935695af09cef33c57881e1fa8bab04cec875e6256887b2595c361adcd883279bea84e2aca66b4535a1ddfac490405fd92a33dd8bbdf325008cecde9992'
+
'9cc9ceab59bbceb77525be626115eca7ae7d05793def276097a4af2a580592c2c806b69eb1cb0d630990fcfccd01c24bf55081c8b35c76083934ef4adc2ed10c'
'412ac2581089babfe57b10c06dca86c19a8b708b76af70283d3b35dd1deffc8f7c654d9e7d182da8b0fa2f40cafe46fc855890e0aed7d11530de3c0d56bf17dd'
'2d290b5b8c9320013abb97e0a9051c6687a92700433454c88d4c89fe122c9b1537e128faf7060715c63eb28e93ad9f3f1a98765a7a5934e4f8bd0a8c20254ab3')
-_standalones=('AllRADecoder' 'BinauralDecoder' 'CoordinateConverter'
-'DirectionalCompressor' 'DirectivityShaper' 'DistanceCompensator' 'DualDelay'
-'EnergyVisualizer' 'FdnReverb' 'MatrixMultiplier' 'MultiBandCompressor'
-'MultiEQ' 'MultiEncoder' 'OmniCompressor' 'PluginTemplate' 'ProbeDecoder'
-'RoomEncoder' 'SceneRotator' 'SimpleDecoder' 'StereoEncoder' 'ToolBox')
+b2sums=('483989ab947cdfc01f7030951ab568790d0ca72ab602348aef31d07607ae2a3f25d3ff000ac3bba5f8567ba07c1c2dd4267c8a09df5e126027a907834c5d731b'
+
'36af4af4923df1bc513251aead09fea9aaa6b9cd64478129a228dba8b23aa490f7597520c0b4c483a68ed1bb65080599cdd19e36498ff0d6ba95c2c0e0bf73ea'
+
'1f6d9ddf899a07126f20073457f6dec1f7f32e7785d5f9593169d2bda9674d2e2e385692df6c17b9d34038772d02cf0fed972bd6d3098447433324011fbe2acf'
+
'8387a8189f53567f7a1541a7600f4d998d111721aba7ba6a1117afcaf0e7c33e6d07a1d899bf1b7120a61ea63c1fa30af42c57189d895a036ea3592496f98e32'
+
'fa85f3ced5143524fac1d6403179052a520307e880902bddd0d239e580c6c2fe1368f6f78bad2950e2e06217e1fd318a52ef810b65e0870636006d87615c7e99'
+
'1ea251abb358de7675012b9c9bc6a7187c4c171267f4466437e1d324c1a19ed6e8f5b2eeb625093cfa0303ea534f9d4cd900966338b18126a09a41b6a3939dfc')
+_names=(
+ AllRADecoder
+ BinauralDecoder
+ CoordinateConverter
+ DirectionalCompressor
+ DirectivityShaper
+ DistanceCompensator
+ DualDelay
+ EnergyVisualizer
+ FdnReverb
+ MatrixMultiplier
+ MultiBandCompressor
+ MultiEQ
+ MultiEncoder
+ OmniCompressor
+ ProbeDecoder
+ RoomEncoder
+ SceneRotator
+ SimpleDecoder
+ StereoEncoder
+ ToolBox
+)
prepare() {
- mv -v "${_name}-v$pkgver" "$pkgname-$pkgver"
- cd "$pkgname-$pkgver"
+ local name
+
declare -A comments=(
['AllRADecoder']="Design an Ambisonic decoder for an arbitrary loudspeaker
layout using the AllRAD approach."
['BinauralDecoder']="Renders the Ambisonic input signal to a binaural
headphone signal using the MagLS approach."
@@ -74,58 +103,50 @@
['StereoEncoder']="Ambisonic Encoder"
['ToolBox']="Ambisonic Transformation"
)
- for name in "${_standalones[@]}"; do
+ for name in "${_names[@]}"; do
gendesk -n \
- --pkgname "at.iem.plugins.${name}" \
- --name "${name}" \
- --exec "${name}" \
- --icon "${pkgname}" \
+ --pkgname at.iem.plugins.$name \
+ --name $name \
+ --exec $name \
+ --icon $pkgname \
--pkgdesc "${comments[$name]}" \
--genericname "${generic[$name]}" \
- --categories "${pkgname}"
+ --categories $pkgname
done
- # fix issue with juce::gl namespaces
- # https://git.iem.at/audioplugins/IEMPluginSuite/-/issues/121
- patch -Np1 -i ../"${pkgname}-1.12.0-juce_gl.patch"
+ # fix for juce >= 7.0.2 compatibility:
https://gitlab.com/iem.at/IEMPluginSuite/-/merge_requests/2
+ patch -Np1 -d $_name-v$pkgver -i ../$pkgname-1.13.0-juce7.patch
+ # build against system juce:
https://gitlab.com/iem.at/IEMPluginSuite/-/merge_requests/1
+ patch -Np1 -d $_name-v$pkgver -i ../$pkgname-1.13.0-system_juce.patch
+ # remove unnecessary dependencies
+ patch -Np1 -d $_name-v$pkgver -i ../$pkgname-1.13.0-remove_deps.patch
}
build() {
- cd "$pkgname-$pkgver"
-
- for _jucer in */*.jucer; do
- _name="$(dirname ${_jucer})"
- ln -sv ../resources/ "${_name}/"
- xvfb-run Projucer --resave "${_jucer}"
- # remove -march=native as only supplying -DTARGET_ARCH is not enough
- sed -e 's/\-march=native//g' -i "${_name}/Builds/LinuxMakefile/Makefile"
-
- # enable synchronous modal loops again:
- # https://git.iem.at/audioplugins/IEMPluginSuite/-/issues/120
- export CPPFLAGS+=" -DJUCE_MODAL_LOOPS_PERMITTED=1"
- make CONFIG=Release AR=gcc-ar -j$(nproc) V=1 -C
"${_name}/Builds/LinuxMakefile"
- done
+ cmake \
+ -B build \
+ -S $_name-v$pkgver \
+ -DCMAKE_BUILD_TYPE=None \
+ -DCMAKE_INSTALL_PREFIX=/usr \
+ -DIEM_BUILD_STANDALONE=ON \
+ -DIEM_USE_SYSTEM_JUCE=ON \
+ -Wno-dev
+ cmake --build build
}
package() {
- depends+=('libasound.so' 'libcurl.so' 'libFLAC.so' 'libfftw3f.so'
- 'libfreetype.so' 'libjack.so' 'libjpeg.so' 'libogg.so' 'libvorbis.so'
- 'libvorbisenc.so' 'libvorbisfile.so')
+ local name
- cd "$pkgname-$pkgver"
- for _jucer in */*.jucer; do
- _name="$(dirname "${_jucer}")"
- install -vDm 755 "${_name}/Builds/LinuxMakefile/build/${_name##_}" \
- -t "${pkgdir}/usr/bin"
- install -vDm 755 "${_name}/Builds/LinuxMakefile/build/${_name##_}.so" \
- -t "${pkgdir}/usr/lib/vst"
+ depends+=(libasound.so libcurl.so libfftw3f.so libfreetype.so libjack.so
+ libjpeg.so)
+
+ for name in "${_names[@]}"; do
+ install -vDm 755 build/$name/${name}_artefacts/None/Standalone/$name -t
"$pkgdir/usr/bin/"
+ install -vDm 755
build/$name/${name}_artefacts/None/VST3/$name.vst3/Contents/$CARCH-linux/$name.so
-t "$pkgdir/usr/lib/vst3/$name.vst3/Contents/$CARCH-linux/"
done
- # XDG desktop integration
- install -vDm 644 *.desktop -t "${pkgdir}/usr/share/applications"
- install -vDm 644 "../${pkgname}.menu" \
- -t "${pkgdir}/etc/xdg/menus/applications-merged/"
- install -vDm 644 "../${pkgname}.directory" \
- -t "${pkgdir}/usr/share/desktop-directories/"
- install -vDm 644 {ChangeLog,README}.md -t
"${pkgdir}/usr/share/doc/${pkgname}"
+ install -vDm 644 *.desktop -t "$pkgdir/usr/share/applications/"
+ install -vDm 644 $pkgname.menu -t
"$pkgdir/etc/xdg/menus/applications-merged/"
+ install -vDm 644 $pkgname.directory -t
"$pkgdir/usr/share/desktop-directories/"
+ install -vDm 644 $_name-v$pkgver/{ChangeLog,README}.md -t
"$pkgdir/usr/share/doc/$pkgname/"
}
Deleted: iempluginsuite-1.12.0-juce_gl.patch
===================================================================
--- iempluginsuite-1.12.0-juce_gl.patch 2022-09-15 18:04:17 UTC (rev 1302872)
+++ iempluginsuite-1.12.0-juce_gl.patch 2022-09-15 18:33:47 UTC (rev 1302873)
@@ -1,396 +0,0 @@
-diff -ruN a/AllRADecoder/Source/LoudspeakerVisualizer.h
b/AllRADecoder/Source/LoudspeakerVisualizer.h
---- a/AllRADecoder/Source/LoudspeakerVisualizer.h 2021-02-02
17:01:39.000000000 +0100
-+++ b/AllRADecoder/Source/LoudspeakerVisualizer.h 2021-09-26
21:51:52.950367173 +0200
-@@ -78,13 +78,13 @@
-
-
-
-- openGLContext.extensions.glActiveTexture (GL_TEXTURE0);
-- glEnable (GL_TEXTURE_2D);
-+ openGLContext.extensions.glActiveTexture (juce::gl::GL_TEXTURE0);
-+ juce::gl::glEnable (juce::gl::GL_TEXTURE_2D);
-
-
- texture.bind();
-- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); //
linear interpolation when too small
-- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); //
linear interpolation when too bi
-+ juce::gl::glTexParameteri(juce::gl::GL_TEXTURE_2D,
juce::gl::GL_TEXTURE_MIN_FILTER, juce::gl::GL_LINEAR); // linear interpolation
when too small
-+ juce::gl::glTexParameteri(juce::gl::GL_TEXTURE_2D,
juce::gl::GL_TEXTURE_MAG_FILTER, juce::gl::GL_LINEAR); // linear interpolation
when too bi
- }
-
- void newOpenGLContextCreated() override
-@@ -172,16 +172,16 @@
- openGLContext.extensions.glDeleteBuffers(1, &normalsBuffer);
-
- openGLContext.extensions.glGenBuffers(1, &vertexBuffer);
-- openGLContext.extensions.glBindBuffer(GL_ARRAY_BUFFER,
vertexBuffer);
-- openGLContext.extensions.glBufferData(GL_ARRAY_BUFFER,
vertices.size() * sizeof(positionAndColour), &vertices[0], GL_STATIC_DRAW);
-+ openGLContext.extensions.glBindBuffer(juce::gl::GL_ARRAY_BUFFER,
vertexBuffer);
-+ openGLContext.extensions.glBufferData(juce::gl::GL_ARRAY_BUFFER,
vertices.size() * sizeof(positionAndColour), &vertices[0],
juce::gl::GL_STATIC_DRAW);
-
- openGLContext.extensions.glGenBuffers(1, &indexBuffer);
-- openGLContext.extensions.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,
indexBuffer);
-- openGLContext.extensions.glBufferData(GL_ELEMENT_ARRAY_BUFFER,
indices.size() * sizeof(int), &indices[0], GL_STATIC_DRAW);
-+
openGLContext.extensions.glBindBuffer(juce::gl::GL_ELEMENT_ARRAY_BUFFER,
indexBuffer);
-+
openGLContext.extensions.glBufferData(juce::gl::GL_ELEMENT_ARRAY_BUFFER,
indices.size() * sizeof(int), &indices[0], juce::gl::GL_STATIC_DRAW);
-
- openGLContext.extensions.glGenBuffers(1, &normalsBuffer);
-- openGLContext.extensions.glBindBuffer(GL_ARRAY_BUFFER,
normalsBuffer);
-- openGLContext.extensions.glBufferData(GL_ARRAY_BUFFER,
normals.size() * sizeof(float), &normals[0], GL_STATIC_DRAW);
-+ openGLContext.extensions.glBindBuffer(juce::gl::GL_ARRAY_BUFFER,
normalsBuffer);
-+ openGLContext.extensions.glBufferData(juce::gl::GL_ARRAY_BUFFER,
normals.size() * sizeof(float), &normals[0], juce::gl::GL_STATIC_DRAW);
- }
-
- void renderOpenGL() override
-@@ -193,19 +193,19 @@
- juce::OpenGLHelpers::clear (juce::Colour(0xFF2D2D2D));
-
- const float desktopScale = (float) openGLContext.getRenderingScale();
-- glViewport (0, 0, juce::roundToInt (desktopScale * getWidth()),
juce::roundToInt (desktopScale * getHeight()));
-+ juce::gl::glViewport (0, 0, juce::roundToInt (desktopScale *
getWidth()), juce::roundToInt (desktopScale * getHeight()));
-
-- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-- glEnable (GL_DEPTH_TEST);
-+ juce::gl::glClear(juce::gl::GL_COLOR_BUFFER_BIT |
juce::gl::GL_DEPTH_BUFFER_BIT);
-+ juce::gl::glEnable (juce::gl::GL_DEPTH_TEST);
-
- #ifdef JUCE_OPENGL3
-- glEnable(GL_BLEND);
-- glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE,
GL_ONE_MINUS_SRC_ALPHA);
-- glBlendEquationSeparate(GL_FUNC_ADD, GL_FUNC_ADD);
-+ juce::gl::glEnable(juce::gl::GL_BLEND);
-+ juce::gl::glBlendFuncSeparate(juce::gl::GL_SRC_ALPHA,
juce::gl::GL_ONE_MINUS_SRC_ALPHA, juce::gl::GL_ONE,
juce::gl::GL_ONE_MINUS_SRC_ALPHA);
-+ glBlendEquationSeparate(juce::gl::GL_FUNC_ADD, juce::gl::GL_FUNC_ADD);
- #endif
-
-- openGLContext.extensions.glActiveTexture (GL_TEXTURE0);
-- glEnable (GL_TEXTURE_2D);
-+ openGLContext.extensions.glActiveTexture (juce::gl::GL_TEXTURE0);
-+ juce::gl::glEnable (juce::gl::GL_TEXTURE_2D);
- texture.bind();
-
- if (updatedBuffers)
-@@ -232,14 +232,14 @@
- // 1st attribute buffer : vertices
- attributeID = openGLContext.extensions.glGetAttribLocation(programID,
"position");
- openGLContext.extensions.glEnableVertexAttribArray(attributeID);
-- openGLContext.extensions.glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer);
-- openGLContext.extensions.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,
indexBuffer);
-+ openGLContext.extensions.glBindBuffer(juce::gl::GL_ARRAY_BUFFER,
vertexBuffer);
-+
openGLContext.extensions.glBindBuffer(juce::gl::GL_ELEMENT_ARRAY_BUFFER,
indexBuffer);
-
- openGLContext.extensions.glVertexAttribPointer(
- attributeID,
// attribute 0. No particular reason for 0, but must match the layout in
the shader.
- 3, //
size
-- GL_FLOAT, //
type
-- GL_FALSE, //
normalized?
-+ juce::gl::GL_FLOAT,
// type
-+ juce::gl::GL_FALSE,
// normalized?
-
sizeof(positionAndColour), // stride
- (void*)0 //
array buffer offset
- );
-@@ -247,13 +247,13 @@
- // 2nd attribute buffer : normals
- attributeID = openGLContext.extensions.glGetAttribLocation(programID,
"normals");
- openGLContext.extensions.glEnableVertexAttribArray(attributeID);
-- openGLContext.extensions.glBindBuffer(GL_ARRAY_BUFFER, normalsBuffer);
-+ openGLContext.extensions.glBindBuffer(juce::gl::GL_ARRAY_BUFFER,
normalsBuffer);
-
- openGLContext.extensions.glVertexAttribPointer(
- attributeID,
// attribute 0. No particular reason for 0, but must match the layout in
the shader.
- 3, //
size
-- GL_FLOAT, //
type
-- GL_FALSE, //
normalized?
-+ juce::gl::GL_FLOAT,
// type
-+ juce::gl::GL_FALSE,
// normalized?
- 0, //
stride
- (void*)0 //
array buffer offset
- );
-@@ -261,18 +261,18 @@
- // 3rd attribute buffer : colors
- attributeID = openGLContext.extensions.glGetAttribLocation(programID,
"colormapDepthIn");
- openGLContext.extensions.glEnableVertexAttribArray(attributeID);
-- openGLContext.extensions.glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer);
-+ openGLContext.extensions.glBindBuffer(juce::gl::GL_ARRAY_BUFFER,
vertexBuffer);
-
- openGLContext.extensions.glVertexAttribPointer(
- attributeID,
// attribute
- 1,
// size
-- GL_FLOAT,
// type
-- GL_TRUE,
// normalized?
-+ juce::gl::GL_FLOAT,
// type
-+ juce::gl::GL_TRUE,
// normalized?
-
sizeof(positionAndColour), // stride
- (void*)
offsetof(positionAndColour, colourId) // array buffer offset
- );
-
-- glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
-+ juce::gl::glPolygonMode(juce::gl::GL_FRONT_AND_BACK,
juce::gl::GL_FILL);
-
- if (blackFlag != nullptr)
- blackFlag->set(0.0f);
-@@ -283,13 +283,13 @@
-
- if (alpha != nullptr)
- alpha->set(0.0f);
-- glDisable(GL_CULL_FACE);
-- glDepthFunc(GL_ALWAYS); // priming depth buffer
-- glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
-- glDrawElements(
-- GL_TRIANGLES, // mode
-+ juce::gl::glDisable(juce::gl::GL_CULL_FACE);
-+ juce::gl::glDepthFunc(juce::gl::GL_ALWAYS); // priming depth buffer
-+ juce::gl::glPolygonMode(juce::gl::GL_FRONT_AND_BACK,
juce::gl::GL_FILL);
-+ juce::gl::glDrawElements(
-+ juce::gl::GL_TRIANGLES, // mode
- nTriangles * 3, // count
-- GL_UNSIGNED_INT, // type
-+ juce::gl::GL_UNSIGNED_INT, // type
- (void*) (nPoints * sizeof(int)) // element
array buffer offset
- );
-
-@@ -300,62 +300,62 @@
- // draw points
- if (drawPointsFlag != nullptr)
- drawPointsFlag->set(1.0f);
-- glPointSize(8 * desktopScale);
-- glDepthFunc(GL_ALWAYS);
-- glDrawElements(GL_POINTS, nPoints, GL_UNSIGNED_INT, (void*)0); //
Draw points!
-+ juce::gl::glPointSize(8 * desktopScale);
-+ juce::gl::glDepthFunc(juce::gl::GL_ALWAYS);
-+ juce::gl::glDrawElements(juce::gl::GL_POINTS, nPoints,
juce::gl::GL_UNSIGNED_INT, (void*)0); // Draw points!
- if (drawPointsFlag != nullptr)
- drawPointsFlag->set(0.0f);
- // draw background first (inward facing triangles in the background
-> looking towards us)
-- glEnable(GL_CULL_FACE);
-- glCullFace(GL_BACK);
-- glDepthFunc(GL_ALWAYS);
-- glDrawElements(
-- GL_TRIANGLES, // mode
-+ juce::gl::glEnable(juce::gl::GL_CULL_FACE);
-+ juce::gl::glCullFace(juce::gl::GL_BACK);
-+ juce::gl::glDepthFunc(juce::gl::GL_ALWAYS);
-+ juce::gl::glDrawElements(
-+ juce::gl::GL_TRIANGLES, // mode
- nTriangles * 3, // count
-- GL_UNSIGNED_INT, // type
-+ juce::gl::GL_UNSIGNED_INT, // type
- (void*) (nPoints * sizeof(int)) // element
array buffer offset
- );
-
- // render black lines (all)
-- glLineWidth(2.5 * desktopScale);
-- glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
-+ juce::gl::glLineWidth(2.5 * desktopScale);
-+ juce::gl::glPolygonMode(juce::gl::GL_FRONT_AND_BACK,
juce::gl::GL_LINE);
- if (blackFlag != nullptr)
- blackFlag->set(1.0f);
-
-- glDrawElements(
-- GL_TRIANGLES, // mode
-+ juce::gl::glDrawElements(
-+ juce::gl::GL_TRIANGLES, // mode
- nTriangles * 3, // count
-- GL_UNSIGNED_INT, // type
-+ juce::gl::GL_UNSIGNED_INT, // type
- (void*) (nPoints * sizeof(int)) // element
array buffer offset
- );
-
- if (blackFlag != nullptr)
- blackFlag->set(0.0f);
-- glPolygonMode(GL_FRONT_AND_BACK, GL_FILL
-+ juce::gl::glPolygonMode(juce::gl::GL_FRONT_AND_BACK, juce::gl::GL_FILL
- );
-
- // draw foreground triangles
-- glEnable(GL_CULL_FACE);
-- glCullFace(GL_FRONT);
-- glDepthFunc(GL_ALWAYS);
-- glDrawElements(
-- GL_TRIANGLES, // mode
-+ juce::gl::glEnable(juce::gl::GL_CULL_FACE);
-+ juce::gl::glCullFace(juce::gl::GL_FRONT);
-+ juce::gl::glDepthFunc(juce::gl::GL_ALWAYS);
-+ juce::gl::glDrawElements(
-+ juce::gl::GL_TRIANGLES, // mode
- nTriangles * 3, // count
-- GL_UNSIGNED_INT, // type
-+ juce::gl::GL_UNSIGNED_INT, // type
- (void*) (nPoints * sizeof(int)) // element
array buffer offset
- );
-
- // render black lines (foreground)
-- glLineWidth(2.5 * desktopScale);
-- glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
-- glDepthFunc(GL_LEQUAL);
-+ juce::gl::glLineWidth(2.5 * desktopScale);
-+ juce::gl::glPolygonMode(juce::gl::GL_FRONT_AND_BACK,
juce::gl::GL_LINE);
-+ juce::gl::glDepthFunc(juce::gl::GL_LEQUAL);
- if (blackFlag != nullptr)
- blackFlag->set(1.0f);
-
-- glDrawElements(
-- GL_TRIANGLES, // mode
-+ juce::gl::glDrawElements(
-+ juce::gl::GL_TRIANGLES, // mode
- nTriangles * 3, // count
-- GL_UNSIGNED_INT, // type
-+ juce::gl::GL_UNSIGNED_INT, // type
- (void*) (nPoints * sizeof(int)) // element
array buffer offset
- );
-
-@@ -364,9 +364,9 @@
- drawPointsFlag->set(1.0f);
- if (blackFlag != nullptr)
- blackFlag->set(0.0f);
-- glPointSize(8 * desktopScale);
-- glDepthFunc(GL_LEQUAL);
-- glDrawElements(GL_POINTS, nPoints, GL_UNSIGNED_INT, (void*)0); //
Draw points!
-+ juce::gl::glPointSize(8 * desktopScale);
-+ juce::gl::glDepthFunc(juce::gl::GL_LEQUAL);
-+ juce::gl::glDrawElements(juce::gl::GL_POINTS, nPoints,
juce::gl::GL_UNSIGNED_INT, (void*)0); // Draw points!
- if (drawPointsFlag != nullptr)
- drawPointsFlag->set(0.0f);
-
-@@ -374,8 +374,8 @@
-
openGLContext.extensions.glDisableVertexAttribArray(openGLContext.extensions.glGetAttribLocation(programID,
"normals"));
-
openGLContext.extensions.glDisableVertexAttribArray(openGLContext.extensions.glGetAttribLocation(programID,
"colormapDepthIn"));
-
-- openGLContext.extensions.glBindBuffer (GL_ARRAY_BUFFER, 0);
-- openGLContext.extensions.glBindBuffer (GL_ELEMENT_ARRAY_BUFFER, 0);
-+ openGLContext.extensions.glBindBuffer (juce::gl::GL_ARRAY_BUFFER, 0);
-+ openGLContext.extensions.glBindBuffer
(juce::gl::GL_ELEMENT_ARRAY_BUFFER, 0);
- }
-
- void openGLContextClosing() override {
-diff -ruN a/EnergyVisualizer/Source/VisualizerComponent.h
b/EnergyVisualizer/Source/VisualizerComponent.h
---- a/EnergyVisualizer/Source/VisualizerComponent.h 2021-02-02
17:01:39.000000000 +0100
-+++ b/EnergyVisualizer/Source/VisualizerComponent.h 2021-09-26
21:51:37.766974887 +0200
-@@ -87,21 +87,21 @@
- juce::OpenGLHelpers::clear (juce::Colour(0xFF2D2D2D));
-
- const float desktopScale = (float) openGLContext.getRenderingScale();
-- glViewport (-5, -5, juce::roundToInt (desktopScale * getWidth()+10),
juce::roundToInt (desktopScale * getHeight()+10));
-+ juce::gl::glViewport (-5, -5, juce::roundToInt (desktopScale *
getWidth()+10), juce::roundToInt (desktopScale * getHeight()+10));
-
-- glEnable (GL_DEPTH_TEST);
-- glDepthFunc (GL_LESS);
-- glEnable (GL_BLEND);
-- glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-- openGLContext.extensions.glActiveTexture (GL_TEXTURE0);
-- glEnable (GL_TEXTURE_2D);
-+ juce::gl::glEnable (juce::gl::GL_DEPTH_TEST);
-+ juce::gl::glDepthFunc (juce::gl::GL_LESS);
-+ juce::gl::glEnable (juce::gl::GL_BLEND);
-+ juce::gl::glBlendFunc (juce::gl::GL_SRC_ALPHA,
juce::gl::GL_ONE_MINUS_SRC_ALPHA);
-+ openGLContext.extensions.glActiveTexture (juce::gl::GL_TEXTURE0);
-+ juce::gl::glEnable (juce::gl::GL_TEXTURE_2D);
-
- texture.bind();
-- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); //
linear interpolation when too small
-- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); //
linear interpolation when too bi
-+ juce::gl::glTexParameteri(juce::gl::GL_TEXTURE_2D,
juce::gl::GL_TEXTURE_MIN_FILTER, juce::gl::GL_LINEAR); // linear interpolation
when too small
-+ juce::gl::glTexParameteri(juce::gl::GL_TEXTURE_2D,
juce::gl::GL_TEXTURE_MAG_FILTER, juce::gl::GL_LINEAR); // linear interpolation
when too bi
-
-- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-- glClear(GL_COLOR_BUFFER_BIT);
-+ juce::gl::glClear(juce::gl::GL_COLOR_BUFFER_BIT |
juce::gl::GL_DEPTH_BUFFER_BIT);
-+ juce::gl::glClear(juce::gl::GL_COLOR_BUFFER_BIT);
-
- shader->use();
-
-@@ -118,12 +118,12 @@
-
- firstRun = false;
- openGLContext.extensions.glGenBuffers(1, &vertexBuffer);
-- openGLContext.extensions.glBindBuffer(GL_ARRAY_BUFFER,
vertexBuffer);
-- openGLContext.extensions.glBufferData(GL_ARRAY_BUFFER,
sizeof(hammerAitovSampleVertices), hammerAitovSampleVertices, GL_STATIC_DRAW);
-+ openGLContext.extensions.glBindBuffer(juce::gl::GL_ARRAY_BUFFER,
vertexBuffer);
-+ openGLContext.extensions.glBufferData(juce::gl::GL_ARRAY_BUFFER,
sizeof(hammerAitovSampleVertices), hammerAitovSampleVertices,
juce::gl::GL_STATIC_DRAW);
-
- openGLContext.extensions.glGenBuffers(1, &indexBuffer);
-- openGLContext.extensions.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,
indexBuffer);
-- openGLContext.extensions.glBufferData(GL_ELEMENT_ARRAY_BUFFER,
sizeof(hammerAitovSampleIndices), hammerAitovSampleIndices, GL_STATIC_DRAW);
-+
openGLContext.extensions.glBindBuffer(juce::gl::GL_ELEMENT_ARRAY_BUFFER,
indexBuffer);
-+
openGLContext.extensions.glBufferData(juce::gl::GL_ELEMENT_ARRAY_BUFFER,
sizeof(hammerAitovSampleIndices), hammerAitovSampleIndices,
juce::gl::GL_STATIC_DRAW);
- }
-
- static GLfloat g_colorMap_data[nSamplePoints];
-@@ -135,8 +135,8 @@
-
- GLuint colorBuffer;
- openGLContext.extensions.glGenBuffers(1, &colorBuffer);
-- openGLContext.extensions.glBindBuffer(GL_ARRAY_BUFFER, colorBuffer);
-- openGLContext.extensions.glBufferData(GL_ARRAY_BUFFER,
sizeof(g_colorMap_data), g_colorMap_data, GL_STATIC_DRAW);
-+ openGLContext.extensions.glBindBuffer(juce::gl::GL_ARRAY_BUFFER,
colorBuffer);
-+ openGLContext.extensions.glBufferData(juce::gl::GL_ARRAY_BUFFER,
sizeof(g_colorMap_data), g_colorMap_data, juce::gl::GL_STATIC_DRAW);
-
- if (colormapChooser != nullptr)
- colormapChooser->set(usePerceptualColormap ? 0.0f : 1.0f);
-@@ -147,15 +147,15 @@
- // 1st attribute buffer : vertices
- attributeID =
openGLContext.extensions.glGetAttribLocation(programID,"position");
- openGLContext.extensions.glEnableVertexAttribArray(attributeID);
-- openGLContext.extensions.glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer);
-- openGLContext.extensions.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,
indexBuffer);
-+ openGLContext.extensions.glBindBuffer(juce::gl::GL_ARRAY_BUFFER,
vertexBuffer);
-+
openGLContext.extensions.glBindBuffer(juce::gl::GL_ELEMENT_ARRAY_BUFFER,
indexBuffer);
-
-
- openGLContext.extensions.glVertexAttribPointer(
- attributeID, // attribute 0.
No particular reason for 0, but must match the layout in the shader.
- 2, // size
-- GL_FLOAT, // type
-- GL_FALSE, // normalized?
-+ juce::gl::GL_FLOAT, // type
-+ juce::gl::GL_FALSE, // normalized?
- 0, // stride
- (void*)0 // array buffer offset
- );
-@@ -164,34 +164,34 @@
- attributeID =
openGLContext.extensions.glGetAttribLocation(programID,"colormapDepthIn");
-
- openGLContext.extensions.glEnableVertexAttribArray(attributeID);
-- openGLContext.extensions.glBindBuffer(GL_ARRAY_BUFFER, colorBuffer);
-+ openGLContext.extensions.glBindBuffer(juce::gl::GL_ARRAY_BUFFER,
colorBuffer);
-
- openGLContext.extensions.glVertexAttribPointer(
- attributeID, //
attribute. No particular reason for 1, but must match the layout in the shader.
- 1, // size
-- GL_FLOAT, // type
-- GL_FALSE, // normalized?
-+ juce::gl::GL_FLOAT, //
type
-+ juce::gl::GL_FALSE, //
normalized?
- 0, // stride
- (void*)0 // array
buffer offset
- );
-
-- //glDrawElements (GL_TRIANGLES, 3, GL_UNSIGNED_INT, 0); // Draw
triangles!
-- //glDrawArrays(GL_TRIANGLES, 0, 3);
-+ //juce::gl::glDrawElements (juce::gl::GL_TRIANGLES, 3,
juce::gl::GL_UNSIGNED_INT, 0); // Draw triangles!
-+ //glDrawArrays(juce::gl::GL_TRIANGLES, 0, 3);
-
--// glPointSize(20.0);
--// glDrawElements (GL_POINTS, 100, GL_UNSIGNED_INT, 0); // Draw
triangles!
-- glDrawElements(
-- GL_TRIANGLES, // mode
-+// juce::gl::glPointSize(20.0);
-+// juce::gl::glDrawElements (juce::gl::GL_POINTS, 100,
juce::gl::GL_UNSIGNED_INT, 0); // Draw triangles!
-+ juce::gl::glDrawElements(
-+ juce::gl::GL_TRIANGLES, // mode
- sizeof(hammerAitovSampleIndices), // count
-- GL_UNSIGNED_INT, // type
-+ juce::gl::GL_UNSIGNED_INT, // type
- (void*)0 // element array buffer offset
- );
-
- openGLContext.extensions.glDisableVertexAttribArray(0);
- openGLContext.extensions.glDisableVertexAttribArray(1);
-
-- openGLContext.extensions.glBindBuffer (GL_ARRAY_BUFFER, 0);
-- openGLContext.extensions.glBindBuffer (GL_ELEMENT_ARRAY_BUFFER, 0);
-+ openGLContext.extensions.glBindBuffer (juce::gl::GL_ARRAY_BUFFER, 0);
-+ openGLContext.extensions.glBindBuffer
(juce::gl::GL_ELEMENT_ARRAY_BUFFER, 0);
-
- openGLContext.extensions.glDeleteBuffers (1, &colorBuffer);
-