Date: Tuesday, February 7, 2023 @ 00:34:39
  Author: svenstaro
Revision: 1395941

upgpkg: blender 17:3.4.1-13: Fix broken gltf loading (FS#77376)

Added:
  blender/trunk/blender-numpy.patch
Modified:
  blender/trunk/PKGBUILD

---------------------+
 PKGBUILD            |    7 ++++++-
 blender-numpy.patch |   13 +++++++++++++
 2 files changed, 19 insertions(+), 1 deletion(-)

Modified: PKGBUILD
===================================================================
--- PKGBUILD    2023-02-06 23:34:29 UTC (rev 1395940)
+++ PKGBUILD    2023-02-07 00:34:39 UTC (rev 1395941)
@@ -8,7 +8,7 @@
 
 pkgname=blender
 pkgver=3.4.1
-pkgrel=12
+pkgrel=13
 epoch=17
 pkgdesc="A fully integrated 3D graphics creation suite"
 arch=('x86_64')
@@ -30,6 +30,7 @@
         "git+https://git.blender.org/blender-translations.git";
         "git+https://git.blender.org/blender-dev-tools.git";
         
https://developer.download.nvidia.com/redist/optix/v7.5/OptiX-7.5-Include.zip
+        blender-numpy.patch
         force-draco1.patch
         force-draco2.patch)
 sha512sums=('SKIP'
@@ -38,6 +39,7 @@
             'SKIP'
             'SKIP'
             
'32a77c7a64c5d38f2af76b2c0d09c6b53b7adcc7d85a0b271ba09647858b21fb8f534da5dc4143079359cbedc8074a58715ff2cea0b85019596531a7dca8dbf7'
+            
'a39d9a13515b71d3b686d8f011b3eb9ee45de04f716627d711c5119317cb130c587da1b806f276f97064f814cfce3790b201731f047e5ec01e7d6f65acd04b3b'
             
'e239da4f3906f1b54265435181cf770bae3d269c8d915df9a73861e6ee71ec70bf2339426e7c81a91e5a567273b3b3742d7a99feefd3398d821b26e1ff3a56d0'
             
'527ab66e5eace777de0043c1ca5787a488f6471450ce67fd6d08137ad0ef56177bc0c17696f30a5fca23fa55d8ca9c3f30cb7b17550dba2dbd8e89ca0b361990')
 
@@ -57,6 +59,9 @@
 
   patch -p1 -i "$srcdir"/force-draco1.patch
   patch -p1 -d release/scripts/addons -i "$srcdir"/force-draco2.patch
+
+  # fix for FS#77376
+  patch -p1 -d release/scripts/addons -i "$srcdir"/blender-numpy.patch
 }
 
 get_pyver() {

Added: blender-numpy.patch
===================================================================
--- blender-numpy.patch                         (rev 0)
+++ blender-numpy.patch 2023-02-07 00:34:39 UTC (rev 1395941)
@@ -0,0 +1,13 @@
+diff --git a/io_scene_gltf2/blender/imp/gltf2_blender_mesh.py 
b/io_scene_gltf2/blender/imp/gltf2_blender_mesh.py
+index 41dd4d03..a97f9d38 100755
+--- a/io_scene_gltf2/blender/imp/gltf2_blender_mesh.py
++++ b/io_scene_gltf2/blender/imp/gltf2_blender_mesh.py
+@@ -572,7 +572,7 @@ def set_poly_smoothing(gltf, pymesh, mesh, vert_normals, 
loop_vidxs):
+     # Try to guess which polys should be flat based on the fact that all the
+     # loop normals for a flat poly are = the poly's normal.
+ 
+-    poly_smooths = np.empty(num_polys, dtype=np.bool)
++    poly_smooths = np.empty(num_polys, dtype=np.bool_)
+ 
+     poly_normals = np.empty(num_polys * 3, dtype=np.float32)
+     mesh.polygons.foreach_get('normal', poly_normals)

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