Robin Candau pushed to branch main at Arch Linux / Packaging / Packages / godot
Commits: f8c3ced1 by Christer Solskogen at 2025-09-14T14:43:56+02:00 Workaround for using the "correct" CARCH so godot compiles - - - - - 1 changed file: - PKGBUILD Changes: ===================================== PKGBUILD ===================================== @@ -42,6 +42,10 @@ prepare() { # Prepare the Godot Mono MIME file as well cp -f org.godotengine.Godot.xml org.godotengine.Godot-mono.xml + + # Some build systems uses arm64 instead of aarch64. This is one of them. + [[ ${CARCH} == aarch64 ]] && export CARCH=arm64 + } build() { View it on GitLab: https://gitlab.archlinux.org/archlinux/packaging/packages/godot/-/commit/f8c3ced1fd71cd5cfef3c967217093c3a06ed0ec -- View it on GitLab: https://gitlab.archlinux.org/archlinux/packaging/packages/godot/-/commit/f8c3ced1fd71cd5cfef3c967217093c3a06ed0ec You're receiving this email because of your account on gitlab.archlinux.org.