Robin Candau pushed to branch main at Arch Linux / Packaging / Packages / godot


Commits:
f8c3ced1 by Christer Solskogen at 2025-09-14T14:43:56+02:00
Workaround for using the "correct" CARCH so godot compiles

- - - - -


1 changed file:

- PKGBUILD


Changes:

=====================================
PKGBUILD
=====================================
@@ -42,6 +42,10 @@ prepare() {
 
   # Prepare the Godot Mono MIME file as well
   cp -f org.godotengine.Godot.xml org.godotengine.Godot-mono.xml
+
+  # Some build systems uses arm64 instead of aarch64. This is one of them.
+  [[ ${CARCH} == aarch64 ]] && export CARCH=arm64
+
 }
 
 build() {



View it on GitLab: 
https://gitlab.archlinux.org/archlinux/packaging/packages/godot/-/commit/f8c3ced1fd71cd5cfef3c967217093c3a06ed0ec

-- 
View it on GitLab: 
https://gitlab.archlinux.org/archlinux/packaging/packages/godot/-/commit/f8c3ced1fd71cd5cfef3c967217093c3a06ed0ec
You're receiving this email because of your account on gitlab.archlinux.org.


Reply via email to