Alexander Rødseth pushed to branch main at Arch Linux / Packaging / Packages /
godot
Commits:
fdfc2ccc by Alexander F. Rødseth at 2025-09-16T20:58:31+02:00
Revert "Workaround for using the "correct" CARCH so godot compiles"
This reverts commit f8c3ced1fd71cd5cfef3c967217093c3a06ed0ec.
Currently, only "x86_64" and "any" are supported, unfortunately.
- - - - -
84d999c1 by Alexander F. Rødseth at 2025-09-16T21:57:31+02:00
upgpkg: 4.5-1
- - - - -
2 changed files:
- .SRCINFO
- PKGBUILD
Changes:
=====================================
.SRCINFO
=====================================
@@ -1,7 +1,7 @@
pkgbase = godot
pkgdesc = Advanced cross-platform 2D and 3D game engine
- pkgver = 4.4.1
- pkgrel = 6
+ pkgver = 4.5
+ pkgrel = 1
url = https://godotengine.org/
arch = x86_64
license = MIT
@@ -33,8 +33,8 @@ pkgbase = godot
depends = pcre2
optdepends = pipewire-alsa: for audio support
optdepends = pulse-native-provider: for audio support
- source =
godot-4.4.1.tar.gz::https://github.com/godotengine/godot/archive/4.4.1-stable.tar.gz
- b2sums =
9ceacb4e7a2448377b7d29d81e36e198a9ca055673a46abf4d65be1d16c91ec7ed3d8841af272c0d348d5ee7a3104344a669d6793f9beb5c69ea008626c81511
+ source =
godot-4.5.tar.gz::https://github.com/godotengine/godot/archive/4.5-stable.tar.gz
+ b2sums =
fa8aa954974701f5070c06dd0801dadec903159d75ac6a21ec7c85d533dad2c1f42ff21fe40de33fa430c82ba79abeb0d69767eede0112bc4ac02d6e1441b81d
pkgname = godot
=====================================
PKGBUILD
=====================================
@@ -8,8 +8,8 @@
pkgbase=godot
pkgname=(godot godot-mono)
-pkgver=4.4.1
-pkgrel=6
+pkgver=4.5
+pkgrel=1
pkgdesc='Advanced cross-platform 2D and 3D game engine'
url='https://godotengine.org/'
license=(MIT)
@@ -20,7 +20,7 @@ depends=(brotli ca-certificates embree freetype2 graphite
libglvnd libspeechd li
optdepends=('pipewire-alsa: for audio support'
'pulse-native-provider: for audio support')
source=("$pkgname-$pkgver.tar.gz::https://github.com/godotengine/godot/archive/$pkgver-stable.tar.gz")
-b2sums=('9ceacb4e7a2448377b7d29d81e36e198a9ca055673a46abf4d65be1d16c91ec7ed3d8841af272c0d348d5ee7a3104344a669d6793f9beb5c69ea008626c81511')
+b2sums=('fa8aa954974701f5070c06dd0801dadec903159d75ac6a21ec7c85d533dad2c1f42ff21fe40de33fa430c82ba79abeb0d69767eede0112bc4ac02d6e1441b81d')
prepare() {
cd $pkgname-$pkgver-stable
@@ -42,10 +42,6 @@ prepare() {
# Prepare the Godot Mono MIME file as well
cp -f org.godotengine.Godot.xml org.godotengine.Godot-mono.xml
-
- # Some build systems uses arm64 instead of aarch64. This is one of them.
- [[ ${CARCH} == aarch64 ]] && export CARCH=arm64
-
}
build() {
View it on GitLab:
https://gitlab.archlinux.org/archlinux/packaging/packages/godot/-/compare/f8c3ced1fd71cd5cfef3c967217093c3a06ed0ec...84d999c15f4a454740c15accce49429fe669dee0
--
View it on GitLab:
https://gitlab.archlinux.org/archlinux/packaging/packages/godot/-/compare/f8c3ced1fd71cd5cfef3c967217093c3a06ed0ec...84d999c15f4a454740c15accce49429fe669dee0
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