Alexander Rødseth pushed to branch main at Arch Linux / Packaging / Packages / 
godot


Commits:
fdfc2ccc by Alexander F. Rødseth at 2025-09-16T20:58:31+02:00
Revert "Workaround for using the "correct" CARCH so godot compiles"

This reverts commit f8c3ced1fd71cd5cfef3c967217093c3a06ed0ec.

Currently, only "x86_64" and "any" are supported, unfortunately.

- - - - -
84d999c1 by Alexander F. Rødseth at 2025-09-16T21:57:31+02:00
upgpkg: 4.5-1

- - - - -


2 changed files:

- .SRCINFO
- PKGBUILD


Changes:

=====================================
.SRCINFO
=====================================
@@ -1,7 +1,7 @@
 pkgbase = godot
        pkgdesc = Advanced cross-platform 2D and 3D game engine
-       pkgver = 4.4.1
-       pkgrel = 6
+       pkgver = 4.5
+       pkgrel = 1
        url = https://godotengine.org/
        arch = x86_64
        license = MIT
@@ -33,8 +33,8 @@ pkgbase = godot
        depends = pcre2
        optdepends = pipewire-alsa: for audio support
        optdepends = pulse-native-provider: for audio support
-       source = 
godot-4.4.1.tar.gz::https://github.com/godotengine/godot/archive/4.4.1-stable.tar.gz
-       b2sums = 
9ceacb4e7a2448377b7d29d81e36e198a9ca055673a46abf4d65be1d16c91ec7ed3d8841af272c0d348d5ee7a3104344a669d6793f9beb5c69ea008626c81511
+       source = 
godot-4.5.tar.gz::https://github.com/godotengine/godot/archive/4.5-stable.tar.gz
+       b2sums = 
fa8aa954974701f5070c06dd0801dadec903159d75ac6a21ec7c85d533dad2c1f42ff21fe40de33fa430c82ba79abeb0d69767eede0112bc4ac02d6e1441b81d
 
 pkgname = godot
 


=====================================
PKGBUILD
=====================================
@@ -8,8 +8,8 @@
 
 pkgbase=godot
 pkgname=(godot godot-mono)
-pkgver=4.4.1
-pkgrel=6
+pkgver=4.5
+pkgrel=1
 pkgdesc='Advanced cross-platform 2D and 3D game engine'
 url='https://godotengine.org/'
 license=(MIT)
@@ -20,7 +20,7 @@ depends=(brotli ca-certificates embree freetype2 graphite 
libglvnd libspeechd li
 optdepends=('pipewire-alsa: for audio support'
             'pulse-native-provider: for audio support')
 
source=("$pkgname-$pkgver.tar.gz::https://github.com/godotengine/godot/archive/$pkgver-stable.tar.gz";)
-b2sums=('9ceacb4e7a2448377b7d29d81e36e198a9ca055673a46abf4d65be1d16c91ec7ed3d8841af272c0d348d5ee7a3104344a669d6793f9beb5c69ea008626c81511')
+b2sums=('fa8aa954974701f5070c06dd0801dadec903159d75ac6a21ec7c85d533dad2c1f42ff21fe40de33fa430c82ba79abeb0d69767eede0112bc4ac02d6e1441b81d')
 
 prepare() {
   cd $pkgname-$pkgver-stable
@@ -42,10 +42,6 @@ prepare() {
 
   # Prepare the Godot Mono MIME file as well
   cp -f org.godotengine.Godot.xml org.godotengine.Godot-mono.xml
-
-  # Some build systems uses arm64 instead of aarch64. This is one of them.
-  [[ ${CARCH} == aarch64 ]] && export CARCH=arm64
-
 }
 
 build() {



View it on GitLab: 
https://gitlab.archlinux.org/archlinux/packaging/packages/godot/-/compare/f8c3ced1fd71cd5cfef3c967217093c3a06ed0ec...84d999c15f4a454740c15accce49429fe669dee0

-- 
View it on GitLab: 
https://gitlab.archlinux.org/archlinux/packaging/packages/godot/-/compare/f8c3ced1fd71cd5cfef3c967217093c3a06ed0ec...84d999c15f4a454740c15accce49429fe669dee0
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