On Jan 24, 2008 3:31 PM, Thayer Williams <[EMAIL PROTECTED]> wrote: > I've been testing various forms of the new logo for use in the kernel > framebuffer and I still think the best implementation is to use no > logo at all. The inherint disadvatange is that more and more monitors > are widescreen these days and that means the logo proportions are > distorted (short and wide) in the framebuffer since standard vga > settings use a 4:3 ratio.
Hrm, Roman pointed something out that somehow slipped my mind. The framebuffer logo is X by Y pixels. It should not be stretched or distorted at all, only scaled.

