Actually, I personally take a hybdrid approach to my libre software. I focus on the important components being libre, but if some high-level software isn't, I can live with that as long as I'm not dependent on it.

So with that in mind, I know I would play some emulators on there. Also, if we just focus the EOMA68 projects on fully-libre usecases, we will miss out on many mainstream users who are necessary if we want the standard (or whatever revision its reached by then) to be at all relevant in 20 years. I like the idea of 100% libre hardware and a 100% libre software stack, but with easy options for the user to choose to add non-free components if they wish (like the Debian non-free repository being only a couple of clicks away)



On 10/15/2016 12:52 AM, FaTony wrote:
What kind of games are you planning to run?

Because this is very libre focused project so I assume emulators of
proprietary hardware and proprietary games for that hardware out of the

Hello everyone.

I suppose many of you know the handheld games console project
based on EOMA68 (the provisional name is ZEOMA).

The website (it is outdated (the images are also outdated), when the
project is more advanced I'll update) (thanks to Peter Bouda) is:

The features of the console are:
- 4.5 inch 480x854 IPS screen.
- Resistive touch panel.
- DPad + A B X Y buttons + R button + L button + 2 Analog triggers
+ 2 Analog Joystick (with push button) + Start + Select + Home
+ Vol +/- + 2 extra buttons.
- 4000 mAh battery.
- Stereo.
- MicroSD slot.
- USB 2.0 Host.
- MicroUSB (for charging).
- STM32F072 for controls.
- AR9271 WIFI.

I have done a small block diagram you can see here:

I have placed the datasheets of the components here:

I have no prior experience designing schematics and PCB, but I will
try to do my best. If I have any questions, I will ask you.

I will publish all the schematics and PCB under GPLv3+.

If anyone have any suggestions or improvement, I appreciate it.

Thanks to Luke for all his help. Also thanks to Alexander for allowing
us to store the files of the project in his server.

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