On Sat, Sep 8, 2018 at 9:51 PM Jean Flamelle <[email protected]> wrote:
> In that case, I renew my criticism about the engine's development > direction, though albeit Blender seems somewhat embarrassed by the > decision with how they seem to mock it up as not giving up when that's > what it seems. > > Dynamic media designing kits fail on the general abstraction level, > deciding when what information is useful. Godot succeeds considerably > by making specialized game logic scripting languages. These languages > are stereotyped as easy to make & easy to learn, so raising complexity > past a certain degree, triggers many anxieties about distraction from > the art of design for the one on the learning side of the coin. > > Perhaps Urbit lies in that realm separating a script's complexity from > a program's complexity without incorporating any familiar elements > from projects trying to gradually close that gap rather attempting to > close that gap almost all at once. An artificial gap surely, that the > only barrier preventing closure amounts to bias I'm not sure I entirely follow your reasoning, but have you heard of Armory3D? It is a game engine that is being developed that integrates into blender. _______________________________________________ arm-netbook mailing list [email protected] http://lists.phcomp.co.uk/mailman/listinfo/arm-netbook Send large attachments to [email protected]
