On Sat, Sep 8, 2018 at 9:51 PM Jean Flamelle <[email protected]> wrote:

> In that case, I renew my criticism about the engine's development
> direction, though albeit Blender seems somewhat embarrassed by the
> decision with how they seem to mock it up as not giving up when that's
> what it seems.
>
> Dynamic media designing kits fail on the general abstraction level,
> deciding when what information is useful. Godot succeeds considerably
> by making specialized game logic scripting languages. These languages
> are stereotyped as easy to make & easy to learn, so raising complexity
> past a certain degree, triggers many anxieties about distraction from
> the art of design for the one on the learning side of the coin.
>
> Perhaps Urbit lies in that realm separating a script's complexity from
> a program's complexity without incorporating any familiar elements
> from projects trying to gradually close that gap rather attempting to
> close that gap almost all at once. An artificial gap surely, that the
> only barrier preventing closure amounts to bias


I'm not sure I entirely follow your reasoning, but have you heard of
Armory3D?
It is a game engine that is being developed that integrates into blender.
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