Hi Stefan,

So I finally got the sound to work on my Sparc Ultra 5!  There is still a lot to be 
done though!  Artsd does
not seem to start up automatically on starting kde.  When I start it manually as 
artsd, the sound effects
work,  when I start artswrapper they don't work.  Do you have any suggestions what I 
might to have to look
for???

Tx again, things are looking up!

Nikolaus


Stefan Westerfeld wrote:

>    Hi!
>
> The routine that does float -> integer conversion is defined in convert.cc
> and looks like this (it's called from Synth_PLAY):
>
> void Arts::convert_stereo_2float_i16le(unsigned long samples, float *left, float 
>*right, unsigned char *to)
> {
>     float *end = left+samples;
>     long syn;
>
>     while(left < end)
>     {
>         syn = QRound((*left++)*32767);
>
>         if(syn < -32768) syn = -32768;              /* clipping */
>         if(syn > 32767) syn = 32767;
>
>         *to++ = syn & 0xff;
>         *to++ = (syn >> 8) & 0xff;
>                 [...]
>
> The signal as float is between -1.0 and 1.0 - after the multiplication
> and conversion to integer it is between -32767 and 32767. You see that it
> is signed there, i.e.
>
>  0x7fff  (represents 1.0)
>  0x7ffe
>  ...
>  0x0001
>  0x0000  (represents 0.0)
>  0xffff
>  ...
>  0x8002
>  0x8001  (represents -1.0)
>
> Then, the *to++ lines take the least significant byte first, and then the
> most significant byte - no further conversion is done. That means that
> a value which is a tad bit larger than -1.0 would be written as
>
> fragment_buffer[i] = 0x02; fragment_buffer[i+1] = 0x80;
>
> This is called little endian because the number 0x1234 would be represented
> as 0x34 0x12, that is, the endian gets little - it is confusing, because the
> endian still holds the most significant byte.
>
>    Cu... Stefan
>
> On Sat, Dec 02, 2000 at 12:29:07AM +0800, Nikolaus J. Sucher wrote:
> > Stefan,
> >
> > Ok, after having read through the OSS programmers guide 
>(http://www.opensound.com/pguide/oss.pdf),
> > I am now convinced that the problems stem from the big endian nature of the Sparc 
>while you send
> > little endian data down to audiosubsystem.  If I understand this right, you add 
>the data from
> > wBuffer to the fragment buffer. The type of the fragment buffer is char. Does this 
>mean that you
> > split the 16 bit data in two parts that you add to the fragment_buffer (i.e. big 
>byte into
> > fragment_buffer[i], small byte into fragment_buffer[i+1])?  What is happening with 
>sign?  Can you
> > elaborate on this, please?
> >
> > Tx,
> > Nikolaus
> >
> >
> > "Nikolaus J. Sucher" wrote:
> >
> > > Hi Stefan,
> > >
> > > I did what ;you suggested and compiled the testasubsystem program. Using this 
>program, Ihave
> > > ascertained that the audiosubsystem gets data, it reads the data, puts the data 
>into the
> > > fragment buffer and writes the data to the sound card. HOWEVER, for some 
>mysterious reason, I
> > > don't get the sine wave sound on my audio output but more like a hammering. I 
>checked all the
> > > parameters (encoding, sample rate, bits/sample etc), everything appears to be 
>allright. Byte
> > > swapping doesn't make any difference either. Do you have any suggestion or idea 
>what might be
> > > missing here???
> > >
> > > Have a great weekend,
> > > Nikolaus
> > >
> > > Stefan Westerfeld wrote:
> > >
> > > >    Hi!
> > > >
> > > > On Fri, Dec 01, 2000 at 12:55:26AM +0800, Nikolaus J. Sucher wrote:
> > > > > Stefan Westerfeld wrote:
> > > > >
> > > > > >    Hi!
> > > > > >
> > > > > > On Thu, Nov 30, 2000 at 11:00:25AM +0800, Nikolaus J. Sucher wrote:
> > > > > > > > 2. reimplement handleIO(), call needMore() exactly once
> > > > > > >
> > > > > > > OK!
> > > > > > >
> > > > > > > > and write through
> > > > > > > >    the result to the audio device (the encoding aRts produces is 
>signed,
> > > > > > > >    16bit, little endian)
> > > > > > >
> > > > > > > I am very close. One more question:  what is the name of the buffer 
>where the data goes
> > > > > > > that comes from the producer (producer->needMore();).  How do I "write 
>through"?  I am
> > > > > > > not sufe yet if I have to convert from little endian to bigendian or 
>not. I will check
> > > > > > > on that.
> > > > > >
> > > > > > producer->needMore will lead to a call of AudioSubSystem::write - the OSS
> > > > > > implementation puts the data in wBuffer, and later (in handleIO) gets it
> > > > > > from there and writes it to the audio device.
> > > > > >
> > > > > > So you can either keep that mechanism, then you can write what is in
> > > > > > wBuffer after calling needMore, or reimplement AudioSubSystem::write to
> > > > > > "write through" directly.
> > > > >
> > > > > Sorry, that I keep bothering about this but I am still learning...
> > > > > I am stuck here.  I don't know how to actually read what is in the wBuffer. 
>I only get
> > > > > click, click, click from my audio, no matter  what I try.  When I check the 
>OSS
> > > > > implementation, it appears as if I never get anything into the 
>fragment_buffer except
> > > > > zeroes????
> > > > > I very much appreciate your help and patience!!
> > > >
> > > > What might be helpful is if you don't try to get artsd working at first, but
> > > > testasubsys (which is in kdelibs/arts/examples - you need to do make check
> > > > to get it compiled). It plays a 2 seconds sine wave. That should be suitable
> > > > for testing.
> > > >
> > > > With artsd, the normal thing you should expect when you start it is getting
> > > > zeros, and only if you use applications, like artsplay, kaiman, artsbuilder
> > > > or similar, you'll get some sound.
> > > >
> > > >    Cu... Stefan
> > > > --
> > > >   -* Stefan Westerfeld, [EMAIL PROTECTED] (PGP!), Hamburg/Germany
> > > >      KDE Developer, project infos at http://space.twc.de/~stefan/kde *-
>
> Content-Description: Card for Nikolaus J. Sucher
>
> --
>   -* Stefan Westerfeld, [EMAIL PROTECTED] (PGP!), Hamburg/Germany
>      KDE Developer, project infos at http://space.twc.de/~stefan/kde *-
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url:http://home.ust.hk/~sucher
org:Hong Kong Univeristy of Science & Technology;Biology
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