Hi, I have a question about ossDupWorld(). In OSS C API manual (July 2001 version, section 4.4.8), it says that when used in multi-threaded environment, to avoid ossinit's overhead, I can declare a global world and call ossinit in the parent and calls ossDupWorld in child threads. My question is:
Does the call to ossinit have to be in the parent thread? Is it ok if the call to ossinit happens in one of the child threads as long as the call happens before all ossDupWorld calls? Thanks, Yuchen Zhang (847)576-5960 (office)
