Hi,

I have a question about ossDupWorld(). In OSS C API manual (July 2001
version, section 4.4.8), it says that when used in multi-threaded
environment, to avoid ossinit's overhead, I can declare a global world
and call ossinit in the parent and calls ossDupWorld in
child threads. My question is:

Does the call to ossinit have to be in the parent thread? Is it ok if the
call to ossinit happens in one of the child threads as long as the call
happens before all ossDupWorld calls?

Thanks,

Yuchen Zhang (847)576-5960 (office)


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