Dear All, First, I hope this is the right list (and not the aspell-user) for my problem, if not, please let me know. I started to develop a network playable version of my favourite word game "Anagramarama" (see http://www.coralquest.com/anagramarama/), and I decided to replace its internal dictionary with aspell - it works quite well, but I have a little problem: I generate words (with a given length) to guess by generating a random string, and pick up an appropriate word from aspell's suggestions list. It seems to me, that aspell "prefers" some words when making suggestions. I have generated 30000 seven letters long words, it came up with 8806 different ones, but some of them occured much more frequently than the others: "skyjack" was the winner, it came up 153 times ( ~ every 200nd turn in average) Actually, the top 3 was the same when running another 30000 two times. Anyway, it's not a big problem, and I can also imagine, that it lies with the unfamous "rand()" function. All I want is to ask you, if any of the list memebers have an idea how to generate words randomly in a more "fair" way -if yes, please let me know. If someone is inetersted, I can send the list of the generated words sorted by their frequency, and the code which generated it.
Thanky you and Good bye: Miklos Merenyi _______________________________________________ Aspell-devel mailing list [EMAIL PROTECTED] http://mail.gnu.org/mailman/listinfo/aspell-devel