I don't know the internals of the C++ std::map. I *suspect* it does not: if
you add sorted data you will end up with a very unbalanced tree. I could be
wrong. I used it extensively in my SIEM Agent and it worked like a charm,
but I never looked under the covers.

Charles


-----Original Message-----
From: IBM Mainframe Assembler List [mailto:[email protected]]
On Behalf Of Paul Gilmartin
Sent: Wednesday, February 23, 2022 2:47 PM
To: [email protected]
Subject: Re: SRST vs. SRSTU

On Feb 23, 2022, at 15:08:16, Charles Mills wrote:
> 
> If you are writing in C++ then the B-tree is all implemented for you, and
it is a d@mned fast implementation.
>  '
That would be nice.  I've played with the POSIX
    tdelete, tfind, tsearch, twalk - manage a binary search tree
on various platforms and they appear not to balance the tree.
<https://pubs.opengroup.org/onlinepubs/9699919799/functions/tdelete.html#tag
_16_609>

-- 
gil

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