Depends on the availability of a jitter buffer.

Jitter will become added delay when a jitter buffer is used, and the jitter is not bigger than the max size of the jitter buffer.

The less delay the more people will like it. (300ms is about the maximum you can go).

If no jb is available, some packets will be dropped because they are out of order, and that will result in choppy audio.

So, jitter becomes an issue if it makes the delay grow too big to be acceptable or if it too much for the jitter buffer to reorder, or if there is no jitter buffer

Zoa

Hugh L. Johnson wrote:

l(t) = latency at time t
j(t) = jitter at time t

j(t) = lt/dt

Is it only about jitter, i.e. when jitter gets to a certain number the
call quality is bad?

Or, does jitter become an issue when the ratio between j(t) & l(t) is
high, e.g. jitter is 9 ms/s, latency is 10 ms?




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