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This is an automatically generated e-mail. To reply, visit:
https://reviewboard.asterisk.org/r/3379/
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(Updated March 28, 2014, 3:14 p.m.)
Review request for Asterisk Developers.
Changes
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Responded to all review feedback. Figured out how to eliminate the race
conditions by using a while loop to make continued passed through the playback
channels list until either we get one that works or one can't be found. If one
is found and playback can't be queued to it, that should mean it's going to be
eliminated soon... so this should be safe. I tested what could happen if
playbacks were queued while a couple things that were happening that I will
take in the review.
Bugs: ASTERISK-22677
https://issues.asterisk.org/jira/browse/ASTERISK-22677
Repository: Asterisk
Description
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Previously, if you played an audio file and then played another before the
first finished, the second audio file would start playing immediately as it was
called overlapping the previous sound. Apparently people don't like that. This
patch changes that behavior so that the sound will be queued at the end of any
existing controls if they are running.
Diffs (updated)
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/branches/12/rest-api/api-docs/bridges.json 411187
/branches/12/res/stasis/control.c 411187
/branches/12/res/stasis/control.h 411187
/branches/12/res/res_stasis_playback.c 411187
/branches/12/res/res_stasis.c 411187
/branches/12/res/res_ari_bridges.c 411187
/branches/12/res/ari/resource_bridges.c 411187
/branches/12/res/ari/resource_bridges.h 411187
/branches/12/include/asterisk/stasis_app.h 411187
/branches/12/CHANGES 411187
Diff: https://reviewboard.asterisk.org/r/3379/diff/
Testing
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Tested for playback channel wrapper leaks, tested to make sure control objects
were being destroyed when they fell out of use. Tested playing of a single
file. Tested playing of multiple files in a row. Tested playing of multiple
files in a row and then after a sequence finished, playing additional files so
that new channels would have to be created. Tested playing sounds right as
other sounds were concluding. I wasn't able to break it (although I wouldn't be
surprised if there is a possible condition where you can grab a control as it
is finishing up its queue and then attempting to add a sound to a finished
queue causing the playback to fail. I don't think this would break things in a
profound way, it just might possibly make one sound fail to queue under
extremely unlikely conditions).
Thanks,
Jonathan Rose
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