I've seen alot of posts lately on Queue and Agent functionality, and alot of hacks to make them do different things that most call center managers want.
In the sake of doing this one time, I'd like to develop a single list of request so we can consolidate a feature request for the Queue/Agent system. Here are the ones that I run into the most: 1. Queue should know the status of agents assigned to a queue and act accordingly. Here are a couple examples of the problem. A queue has no agents logged in and handling the queue, a call comes in for the queue, the call remains in the queue until either an agent logs in, or the queue reaches it's timeout. What it should do is immediately time out setting priority +101. Normal timeout (caller in busy queue with agents active) should exit with priority set +1. A Queue has active agents in a prioritized fashion. Agent 1 is priority 1, 2 is 2, 3 is 3, and 4 is 4. Agent 1 needs to make an outbound call as does agent 2. Both are now 'busy'. The Queue still attempts to call agent 1, gets 'busy' back from the sip device (i've only tried this with sip), and then the system appears to wait for something like 7-8 seconds before trying the next agent in line. 2. The queue system should allow a set of messages to be played at specific times. For example, a message that is played upon entry into the queue and no other time, the current set of messages played every frequency=XX, a message played to the caller when the call is accepted by an agent (eg "transfering"), finally, a set of messages played to the user based upon a predefined period int he config file.. see example below message1-time=<time in seconds> message1-frequency=<never|once|always> message1=<message1-file-loc> message2-time=<time in seconds> message2-frequency=<never|once|always> message2=<message2-file-loc> Where a message <messageX-file-loc> is played <never|once|always> every <time in seconds>. if time is set to 0, or freqency is set to never, the message is not played. If time is set to >0, and frequency is set to once, message is played at messagex-time, and never again. if time is set to >0 and frequency is set to always, message is played every messagex-time in seconds. 3. Agent timeout (logs the agent off if they do not respond to a ring in a defined about of time) does not track across calls. For example, if an agent steps away and forgets to log out, then thier phone will ring based upon whatever call strategy is used. If the agent timeout is set higher than the time the queue polls a set of agents they will never be logged out. The timer needs to increment per agent across multiple polls. So if my queue poll timer is 20 secons, but the agent timeout is set to 60 seconds, the preferred function would be to log the agent out of the queue if they completely miss three poll events. 4. If a caller empties a handled queue (active agents) with no callers, the caller will still hear messages (you are first in queue, etc.). This should not occur. Someone posted a 2-line patch on -dev list recently to fix this issue. -Chris _______________________________________________ Asterisk-Users mailing list [EMAIL PROTECTED] http://lists.digium.com/mailman/listinfo/asterisk-users To UNSUBSCRIBE or update options visit: http://lists.digium.com/mailman/listinfo/asterisk-users
