Wow how cool! I'd love to try it also!

molly

-----Original Message-----
From: [email protected] [mailto:[email protected]] On Behalf Of
3BlindMice
Sent: Saturday, May 05, 2012 2:56 PM
To: John; [email protected]; Adaptive technology information and
support.; [email protected]; [email protected]; Tim Sears
Subject: [ATI] interesting story]


  Meet The Fifth-Grader Who Made A Video Game For His Blind Grandmother

Video games are for having fun. They're for escaping. They're for pretending
to be somebody you're not, for machine-gunning through alien mines or
hopping between cartoon chasms. They're for zombie shooting and portal
opening and cube collecting.
But sometimes they're something else. Sometimes, as ten-year-old Dylan Viale
has already discovered, video games are for sharing part of your life with
somebody you love.
Dylan is a fifth-grader at Hidden Valley Elementary in Martinez, California.
Like most fifth-graders, he loves video games. Unlike most fifth-graders, he
figured out how to make one. Using the free starter version of a game design
application called GameMaker, Dylan learned how to program, design, and even
build rudimentary prototypes to make his own computer game.
He designed it all for his grandmother, Sherry, with whom he shares a
special bond. The two spend a lot of time walking dogs, going to the movies,
and barbecuing with the family. Recently, Sherry took Dylan and his brother
out to a Lego event in San Francisco where they all helped build a giant
Lego Yoda Santa.
But Sherry has been blind for decades. Without sight, she doesn't get a lot
out of Dylan's favorite pastime: playing video games. She can't enjoy the
titles he loves like Need for Speed and Plants vs. Zombies. So he decided to
make a new game. Just for her.
"[Dylan] wanted to figure out a way that he could share his love for video
games with her," Dylan's father, Dino Viale, told me in a phone interview.
"He thought, 'How can I create something she can enjoy?'"
So he downloaded GameMaker and started grinding through its tutorials. 
He read about basic design concepts, learning the ideas behind terms like
objects and sprites. He figured out how to create a world that people could
play in.
Meet The Fifth-Grader Who Made A Video Game For His Blind Grandmother
Screenshot from Quacky's Quest, the blind-friendly video game designed by
ten-year-old Dylan Viale. Dylan created a visual layout before turning out
the lights and plunging it into darkness.
Scrawling layouts and designs on notebooks during his free time, Dylan came
up with Quacky's Quest, a game that puts you in the waddling shoes of an
oddly-proportioned duck. Quacky was sort of a Viale family inside joke. Dino
came up with the cartoon years ago, when he was in elementary school, and
has spent decades using the goofy illustration to add his own personal touch
to letters and notes. For Dylan, the duck was inheritance.
As Quacky, your goal would be to weave through a series of mazes and find a
primitive MacGuffin called the Golden Egg. Dylan decided that maze-crawling
would be the best way for a blind person to feel challenged without getting
too overwhelmed by a fast pace or indecipherable mechanics. And he realized
that without visuals, the sound design would have to be impeccable.
"Sound was the greatest tool for [Dylan's] grandmother to navigate through
the game," Dino said. "He had to figure out how to associate each move
through the maze with sound cues for whether you were doing something
correctly or incorrectly."
The solution was to use collectible objects not unlike Pac-Man's pellets.
Dylan sprinkled diamonds across each correct pathway, then set up a script
so collecting each shiny jewel would play a "cha-ching" 
sound. If you made contact with a wall, you'd hear a deep, unpleasant noise.
To spice things up a bit, Dylan also added spiders. Go the wrong way down
one passage, and you'd start hearing nasty spider noises as they crawled
under your feet. Go too far and you'd set off dynamite. Boom.
Then, like all video game developers, Dylan faced his biggest challenge
yet: other people. He brought the game to his grandmother for playtesting,
and found that it had a serious flaw. Once she collected the diamonds, she
had no more point of reference. If she got confused in the maze and started
getting lost, she would have no way of knowing when she was accidentally
backtracking.
"It's much different when you're looking at it," Dino said. "Silence was her
enemy. She had no idea what Quacky was doing."
Meet The Fifth-Grader Who Made A Video Game For His Blind Grandmother
Quacky, the protagonist of Quacky's Quest and a character that has been used
on notes and letters within the Viale family for years now. 
Illustration by Dylan Viale.
Baffled, Dylan took to the GameMaker message boards to ask for help. He
browsed through FAQs and blogs and flipped through endless questions and
answers until he finally figured out a solution. He would set up scripts to
drop boulders behind Quacky as he progressed through each maze.
"If you tried to go backwards, it would make the negative sound of hitting a
boulder or a wall," Dino said. "Once that happened, [Sherry] was really able
to fly through the maze quite quickly."
After a month of development, Dylan finished Quacky's Quest. He put it
through rigorous playtesting using family and friends as subjects. And he
entered it in the Hidden Valley Elementary School science fair.
It won first place.
"This kinda opened up Dylan's eyes to the possibility [of becoming a game
designer]," Dino said. "Of course, he's always said he wants to be a
policeman or construction worker or garbage truck driver... I'm really
emphasizing the fact that he should definitely look into it and see if he
enjoys it as much as he has so far."
What was particularly interesting about Quacky's Quest, Dino notes, is that
the people who scored best were people who had never played video games
before. Experienced gamers couldn't finish the mazes nearly as quickly.
"They weren't as in touch with the sound," he said. "They didn't rely on the
sound as much as a blind person would, or even a person who wasn't familiar
with gaming."
Still, everybody wants to play it. Since the science fair, Dino says Dylan's
friends and classmates have been pestering him non-stop for copies of the
game. So Dino gave his son a stackful of discs and let him print Quacky's
Quest to hand out to everyone at school. They can't see a thing in the game,
but that's part of the charm. It's part of the experience. No matter who you
are or how well you can see, you have to play Quacky's Quest the same way.
Maybe that's what makes it special.


_______________________________________________
ATI (Adaptive Technology Inc.)
A special interest affiliate of the Missouri Council of the Blind
http://moblind.org/membership/affiliates/adaptive_technology


_______________________________________________
ATI (Adaptive Technology Inc.)
A special interest affiliate of the Missouri Council of the Blind
http://moblind.org/membership/affiliates/adaptive_technology

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