In ATS3, how is the alternate-syntax-to-ground-syntax coming along as an 
archetypical mechanism (not any one particular transform yet) or is that 
capability still future work yet to be added to ATS3's source code?  Is 
alternate-to-ground syntax transforms envisioned to be tree transductions 
from the alternate-syntax AST to the analogous ground-syntax AST (as 2 
[effectively-]separate ASTs)?  Are any demonstrations/examples of 
alternate-to-ground syntax transforms extant yet?

On Tuesday, October 2, 2018 at 7:22:13 AM UTC-5, gmhwxi wrote:
>
> Thanks for all the input!
>
> Still working on the parser. Will post a message on its progress shortly.
>
> I personally like SML-like syntax, which is quite different from OCaml's.
> After I publish the syntax for ATS3, I hope that someone could design a 
> version
> for it based on Lisp's syntax.
>
> Cheers!
>
> On Saturday, September 22, 2018 at 1:44:30 PM UTC-4, Brian Rogoff wrote:
>>
>> As I'm sure you're aware OCaml's syntax is not widely liked, leading to a 
>> lot of attempts at resyntaxing (Revised, Pidgin, ReasonML amongst others) 
>> so attempting to copy it doesn't strike me as a good idea.
>> SML is not widely used enough for me to have a sense of how much the 
>> syntax was liked.
>>
>> I love Lisps, and, like Barry Schwartz, prefer it to others. However, I 
>> realize that this is a minority opinion and many programmers *hate* it. 
>> Probably also not a great idea if you're trying to make ATS popular, 
>> especially amongst low level programmers.
>>
>> Python syntax is well liked (and well hated :-) by a large number of 
>> programmers. The Nim language has a kind of Pythonesque syntax with static 
>> typing, and it also has powerful metaprogramming features.
>> It's also used in low-level programming. It would be valuable to take a 
>> look at Nim and see what lessons can be learned there.
>>
>> C language syntax is the most widely used, with C++ and Rust being the 
>> competitors for ATS3. I happen to think D language got the template syntax 
>> (and templates) right-er and provide a better model for template 
>> meta-programming. A C like syntax is the safest bet IMO.
>>
>> Good luck, and please get ATS3 out there soon.
>>
>> On Sunday, September 16, 2018 at 8:58:55 AM UTC-7, gmhwxi wrote:
>>>
>>>
>>> It is not too late :)
>>>
>>> For meta-programming support, LISP-like syntax is definitely
>>> on my mind.
>>>
>>> At this point, I want to first finish designing and implementing
>>> some ML-like (ML-inspired) syntax for ATS. I am getting there :)
>>>
>>> Once this ML-like syntax is done, it can readily serve as the basis for
>>> a design of LISP-like syntax for ATS.
>>>
>>> Cheers!
>>>
>>> On Thursday, August 30, 2018 at 4:03:36 PM UTC-4, Barry Schwartz wrote:
>>>>
>>>> I know this comes too late and was doomed anyway, but my opinion is the 
>>>> best syntax is always Lisp. :)
>>>>
>>>> On Friday, February 9, 2018 at 12:15:22 PM UTC-6, gmhwxi wrote:
>>>>>
>>>>> For the moment, I just want to open a thread for ATS3.
>>>>>
>>>>> I decided to pick ATS/Xanadu for the full project name. I like the 
>>>>> name Xanadu
>>>>> because it is poetic and brings a feel of exoticness.
>>>>>
>>>>> ATS3 is supposed to be compiled to ATS2. At least at the beginning. I 
>>>>> will try to
>>>>> write more about what I have in mind regarding ATS3.
>>>>>
>>>>> I know that a lot of people have been complaining about the syntax of 
>>>>> ATS2. So
>>>>> we can start the effort of designing some "nice" syntax for ATS3. 
>>>>> Please feel free
>>>>> to post here if you would like share your opinions and ideas.
>>>>>
>>>>> I will be happy to take the lead but we definitely need to have some 
>>>>> form of community
>>>>> effort on this project given its size and scope.
>>>>>
>>>>> Cheers!
>>>>>
>>>>> --Hongwei
>>>>>
>>>>> PS: I felt rushed every time up to now when implementing ATS. This 
>>>>> time I am hoping
>>>>> to have the luxury of thinking about implementation a bit before 
>>>>> actually doing it :)
>>>>>
>>>>>

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