> YAMAMOTO Mitsuharu <[email protected]> writes: > >>>> So they are always magnified and look blurry. This cannot be >>>> solved at the Lisp level. >> >>> That does not make a lot of sense: preview-latex queries the >>> resolution of the device and generates images matching the device >>> resolution. If Retina displays are lying about their resolution, >>> that is the problem to tackle. >> >> That's exactly what the OP tried and resulted in failure, i.e., large >> blurry images. Just giving a large resolution value to Ghostscript at >> the Lisp level might work on other platforms, but that is not enough >> to display images in a non-blurry way on OS X Retina display. > > Getting the OS X Retina display to display one pixel per image pixel is > not a new feature: fixing this (probably requires fixing in the Emacs > source rather than in AUCTeX) to get the platform to behave like others > is pretty uncontroversial. I see no non-technical roadblocks there.
What happens when a user moves an Emacs frame from a Retina display to a non-Retina display? The window system on OS X keeps the logical (point) size rather than the physical (pixel, actually backing store) size. https://developer.apple.com/library/mac/documentation/GraphicsAnimation/Conceptual/HighResolutionOSX/Explained/Explained.html#//apple_ref/doc/uid/TP40012302-CH4-SW1 YAMAMOTO Mitsuharu [email protected] _______________________________________________ auctex mailing list [email protected] https://lists.gnu.org/mailman/listinfo/auctex
