Update of /cvsroot/audacity/audacity-src/win
In directory sfp-cvsdas-1.v30.ch3.sourceforge.com:/tmp/cvs-serv7551

Modified Files:
        release.txt 
Log Message:
Updating instructions, as per conversation with Vaughan on devel.

Index: release.txt
===================================================================
RCS file: /cvsroot/audacity/audacity-src/win/release.txt,v
retrieving revision 1.15
retrieving revision 1.16
diff -u -d -r1.15 -r1.16
--- release.txt 28 Nov 2009 02:52:59 -0000      1.15
+++ release.txt 29 Nov 2009 01:05:04 -0000      1.16
@@ -1,6 +1,8 @@
 How to Build Audacity(R) Releases for Microsoft Windows(R)
 Copyright 2007-2009, Vaughan Johnson
 22 October 2007
+Additional authors:
+Martyn Shaw (MJS).
 
 ========================================================================
 This file is currently accurate for Audacity version 1.3.10.
@@ -33,7 +35,7 @@
       it to complete.
 
 
-2. Build the release executable. 
+2. Build the executable. 
 
    a. Make sure you have a current source version from CVS.
 
@@ -42,9 +44,8 @@
       We cannot publicly post a build that supports ASIO, for 
       licensing reasons (more detail in compile.txt). 
 
-   c. If building the 'Release' build (rather than a Beta), set IS_BETA to 0
+   c. If building the 'non-Beta' build (rather than a Beta), set IS_BETA to 0
       in Audacity.h.
-      [*** I think this is incorrect. - Vaughan, Nov 27, 2009.]
 
    d. It's a good idea to not only do a Build > Clean Solution
       beforehand, but to also delete the directory 
@@ -76,28 +77,25 @@
       Once you have these DLL files, put them in the plug-ins 
       folder, e.g., audacity\win\unicode_release\plug-ins.
 
-   b. Copy the audacity\LICENSE.txt and audacity\README.txt files
-      to the build folder.
-
-   c. Make sure you copied to the build folder the appropriate 
+   b. Make sure you copied to the build folder the appropriate 
       wxWidgets DLLs from "C:\wxWidgets-2.8.10\lib\vc_dll". 
       For details, refer to "Provide access to the wxWidgets DLLs"
       at "MSVC++ STEP 5: Build Audacity" in "compile.txt".  
 
-   d. For 1.3.8, we manually added wxstd.mo files to the "Languages"
+   c. For 1.3.8, we manually added wxstd.mo files to the "Languages"
       folder in the Audacity build directory. This may be automated 
       in future. Until then, go to
       http://www.audacity.homerow.net/index.php?dir=windows
 
       and download "locales-2.8.10-msw.zip". Extract the contents 
       into the "Languages" folder as above (note that 7-zip does (most of?) 
what
-      you want, the standard XP extractor doesn't (or I can't make it).
+      you want, the standard XP extractor doesn't (or I can't make it (MJS)).
       You want each wxstd.mo file in the appropriate language 
directory/folder).
       Then go to the newly added "gl_ES" and "zh_CN" folders in turn,
       and copy the "wxstd.mo" files from each into the "gl" and zh" folders 
       respectively. Then delete the "gl_ES" and "zh_CN" folders.
 
-   e. Also in 1.3.8, it became apparent after release that VC9 Express
+   d. Also in 1.3.8, it became apparent after release that VC9 Express
       sp1 built Audacity so that it needed pre-sp1 runtimes. To save 
       rebuilding the executable, we replaced the VC90.CRT.manifest 
       supplied by VC9sp1 with one containing the version number of 
@@ -115,6 +113,7 @@
          replacement manifest and DLLs from 
          C:\Program Files\Microsoft Visual Studio 
9.0\VC\redist\x86\Microsoft.VC90.CRT . 
 
+
 4. Build the Installer.
 
    a. Install the latest Inno Setup 
@@ -127,7 +126,7 @@
    c. Change the version strings as necessary. 
       These are current for Unicode_Release:
    
-      * OutputBaseFilename=audacity-win-unicode-1.3.9
+      * OutputBaseFilename=audacity-win-unicode-1.3.10
       
       * AppName=Audacity 1.3 Beta (Unicode)
          For stable releases, this should just be 


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