Thank you Greg.
The file hxaudev.cpp and hxaudev.h seems that are not used
for the build I'm doing (symbian 80 emulator),

The sources that are compiled when I make a (make clean, make copy) in
audio/device
are : audsymbian.cpp, audio_svr.cpp, audio_svr_cntxt.cpp,
audio_session-mmf.cpp and fakeaudiodevice.cpp
so probably i need to make the change in fakedevice?
Thank you
Edgar

-----Original Message-----
From: Greg Wright [mailto:[EMAIL PROTECTED]
Sent: Wednesday, September 14, 2005 12:11 PM
To: Edgar Luevano
Cc: audio-dev
Subject: Re: [Audio-dev] aac on emulator


Edgar Luevano wrote:
> Hello Greg,
> I tried make it work by modifying MINIMUM_AUDIO_PUSHDOWN in audsymbian.h.
> but still it does not sounds fine.
> I did not understand what you mean with "Try doubling it for MIN_HEAP".
> I did not see MIN_HEAP defined in the audio files.
> Could you clarify this please.?

This code here:

#ifdef HELIX_CONFIG_MIN_PCM_PUSHDOWN_BYTES
#define MINIMUM_AUDIO_PUSHDOWN    100
#else
#define MINIMUM_AUDIO_PUSHDOWN    1000
#endif


instead of 100, make it 1000 lets say. If that fixes it, then you can
try to make it smaller if you want.

--greg.


> Thank you.
> Edgar
>
>
>
> -----Original Message-----
> From: Greg Wright [mailto:[EMAIL PROTECTED]
> Sent: Tuesday, September 13, 2005 12:39 PM
> To: Edgar Luevano
> Cc: audio-dev
> Subject: Re: [Audio-dev] aac on emulator
>
>
> Edgar Luevano wrote:
>
>>Dear all,
>>I have found that aac files played on the symbian device sounds like
>>buzzing.
>>But when I play the same file in the device, it sounds fine.
>
>
> You mean emulator?
>
>
>>Do you know why this happen? How can I make it sound fine in the emulator?
>>thank you
>
>
> One problem you have with the Symbian emulator is that its system
> granularity
> is only 100ms, while on the device it is 10ms (or what is 15ms??). So, it
is
> possible that you are underflowing the audio with AAC on the emulator. You
> might try increasing the audio pushdown on the emulator only to see if
that
> fixes it. Check in audio/device/pub/hxaudev.h and look for
> MINIMUM_AUDIO_PUSHDOWN.
>
> Try doubling it for MIN_HEAP. The important thing is that it works on the
> device, which it does, so only increase this for your testing on the
> emulator.
>
>
> --greg.
>
>
>
>
>>Edgar
>>
>>
>>Edgar Luevano
>>Dextratech Technologies
>>Monterrey, N.L
>>Mexico
>>+52 82202010
>>www.dextratech.com
>>
>>
>>_______________________________________________
>>Audio-dev mailing list
>>[email protected]
>>http://lists.helixcommunity.org/mailman/listinfo/audio-dev
>>
>
>
>


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