Thank you Eric and Jon,
I played the file locally, I will look to the audio services.
Just a little question,
dry notifications occurs when  trying to write audio data,
but the buffer is empty?
Thank you
Edgar

-----Original Message-----
From: Eric Hyche [mailto:[EMAIL PROTECTED]
Sent: Wednesday, September 21, 2005 12:25 PM
To: 'Jon Recker'
Cc: 'Edgar Luevano'; [EMAIL PROTECTED]
Subject: RE: FW: [Audio-dev] crash when playing AAC



Thanks, Jon. It must be some difference in the 
Symbian audio services versus the Win32 audio
services that is causing the difference. 

Edgar: you might try logging audio services writes and 
dry notifications. By the way, was this local
playback or streamed? If it's streamed, then you
need to check things like loss, etc.

Eric

> -----Original Message-----
> From: Jon Recker [mailto:[EMAIL PROTECTED] 
> Sent: Wednesday, September 21, 2005 12:51 PM
> To: [EMAIL PROTECTED]
> Subject: Re: FW: [Audio-dev] crash when playing AAC
> 
> I tried playing this in PC RealPlayer with the fixed-point 
> raac.dll, and it plays fine the whole way through. I also 
> converted the .3gp file to ADTS format and decoded with the 
> (fixed-point) Windows cmd-line decoder, ARM-ADS cmd-line 
> decoder, and the ARM-Linux cmd-line decoder. It decodes 
> correctly with all those as well.
> 
> Nothing immediately jumps to mind why the codec would work 
> okay in the PC player and Windows/Linux/ADS test harnesses, 
> but not on the Symbian player.
> 
> I just played this back locally. Is he streaming it? (there 
> was this diagnostic message)
> 
> >*********** Crash 2 ***********
> >Panicked Thread : Helix:HelixAudioServer (id 173)
> 
> In addition to the codec, are there other differences between 
> the PC and Symbian players that might be relevant (streaming 
> code, 3GPP renderer, etc.)? 
> 
>  - Jon
> 
> At 08:38 AM 9/21/05, you wrote:
> 
> >Jon,
> >
> >Edgar Luevano is reporting that the attached
> >AAC .3gp file is causing problems on Symbian.
> >Since it plays fine on RealPlayer, that led
> >me to suspect perhaps a problem with the fixed-point
> >decoder? I was going to run it through the fixed-point
> >decoder harness, but since it's in .3gp format I
> >can't do that. I guess I could forcibly replace the
> >raac.dll in RealPlayer with the fixed-point one
> >and try that. While I'm doing that, do you have
> >any other ideas?
> >
> >Eric 
> >


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