Re: Let's talk about audiogame development environments
To above person talking about game maker: I had to use it in my college semester 1 fundamentals of programming course and let's just say needed a lot of help. You can use gml (code) to get around a lot of the gui but you'll still run in to usability issues. Then there's the fact that the audio support isn't particularely good (see object panning in Braillemon for an example). I too am working on an audio game library in c++ for my own use (for now anyway) which uses SDL under the hood. I just needed a feature set similar to that of BGT just without being limited to Windows.
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