Re: Sol 1.2 is out with experimental audio mode support
I really should get around to trying this game...
Anyway, as far as preventing speech getting interrupted, this is easy to fix on the screen reader side as most screen readers have options to turn this off, or at least JAWS and NVDA do. In the case of NVDA, you can do this in the keyboard settings dialog, speech interrupt for enter key and speech interrupt for typed characters. Unchecking them will prevent this from happening and the configuration can be saved into a configuration profile so that it's only active in the game
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