Re: Survive the Wild!
alright, let's continue!
the first thing about gifts: it seems, we had a nice gifts system earlier, didn't we? every day a gift spawns somewhere on random map at random coords. and it isn't so bad if noone will find it, they'll find it someday. and they'll probably find a lot of them. for making this gifts more wanted, they'll contain only items which don't have another way to get: i mean find or craft. for example hammocks or boomerangs. but we'll never find shotguns or chips in the gifts. this will force the people to move around and search everywhere.
second, about pk: well, i understand that alotta players were killing for fun, not for getting stuff. that's why the pk system deserves to exist. the first way is the safezone which most players don't want, i don't know why. i love this idea. the second is to a little improve the system we have, cause it's possible to cheat even right now, time penalty helps but
not too much. now listen. when you enter /pk into the radio chat, the 5 secs timer starts. everyone around can hear this timer and prepair them selves for you are ready to kill. when the time is out, your pk turns on and you are able to shoot. shoot players with their pk on of course. that will solve the problem who will be the first turning the pk on. as you may know, a player who enabled pk first is in danger because he doesn't know when his opponent is going to enable it also and begin to attack. well, we decided to be a killer. and that's why we won't be able to disable pk till we die. killers must be destroyed.
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