Re: Something I'm noticing with games and storyline

Ross, I think you're oversimplifying. You said audio game debs either aren't good storytellers, or try to tell the wrong type of story for the game, and you seem to suggest this is the only reason that audio games don't have great stories, whereas mainstream games do. I'll point again to the enormity of the task of creating a game that is both fulfilling from a gameplay perspective (good sounds, good mechanics, good balance, etc.) and also has a good story. Mainstream developers have resources, time, creative teams, and funds that most audio game debs couldn't even dream of. I'd say that goes a long way, too. The truth is that many independently developed audio games don't stay in the development stage as long as they would need to to reach the level of quality you're talking about. This may be because the debs just want to get a game done quickly, or because they are under a lot of pressure from the community to crank games out quickly. It& #039;s not necessarily anybody's fault. But if you're going to compare mainstream games to audio games, you have to realize that the infrastructure for building those games is radically different - which means to come anywhere close to the quality of a mainstream game, an audio game's development is going to take a whole lot longer.

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