Re: Scrolling Battles Pro

hi Mason  and all playing this game in single player mode with windows 10 2015 11 update
found a bug in the game 
at the time of obtaining helth pack the game crashes
i got the profile log to  put hear

Profile Results


Total execution time: 115164 ms

Number of functions called: 59

void game(): 57419 ms (49.86%)
bool key_hold::pressing(): 18230 ms (15.83%)
void staircasecheckloop(): 16249 ms (14.11%)
void dlgplay(string, bool = true): 5408 ms (4.7%)
string dynamic_menu_pro::get_item_name(int): 3554 ms (3.09%)
void sound_pool_item::reset(): 2853 ms (2.48%)
void position_sound_custom_2d(sound@, int, int, int, int, float, float, float, float, float, float): 2324 ms (2.02%)
void sound_pool_item::update_listener_position(int, int): 1767 ms (1.53%)
void fade_all(sound_pool@, sound_pool@, sound_pool@, sound_pool@, double = 0.25, double = - 40): 1280 ms (1.11%)
void cfu(string, string, bool): 1109 ms (0.96%)
string get_tile_at(int, int): 1104 ms (0.96%)
void fade(sound@, double = - 50, double = 25): 725 ms (0.63%)
void bulletcheck(int): 487 ms (0.42%)
string[][ a-t ] factstub(): 293 ms (0.25%)
int stairs(double, double): 270 ms (0.23%)
bool sound_pool::verify_slot(int): 240 ms (0.21%)
int sound_pool_item::get_total_distance(int, int): 210 ms (0.18%)
int dynamic_menu_pro::run_extended(string, bool, int, bool, int): 176 ms (0.15%)
string gmt(): 169 ms (0.15%)
void nss_speech::say(string, bool = false, bool = false): 159 ms (0.14%)
void sound_pool_item::update(int, int, int): 149 ms (0.13%)
weapon::weapon(string, int, int, int, int, bool, bool, bool, int, int, int, bool): 137 ms (0.12%)
void sound_pool::update_listener_2d(int, int): 131 ms (0.11%)
void eloop(): 114 ms (0.1%)
void icheckloop(): 92 ms (0.08%)
void bulletloop(): 91 ms (0.08%)
void mainloop(): 74 ms (0.06%)
void so und_pool::clean_unused(): 32 ms (0.03%)
void save(): 29 ms (0.03%)
void dynamic_menu_pro::add_music(string): 29 ms (0.03%)
int sound_pool::reserve_slot(): 28 ms (0.02%)
double savedata::readn(string): 26 ms (0.02%)
void spy(int, int): 25 ms (0.02%)
void fireloop(): 24 ms (0.02%)
void spawn_platform(int, int, int, string, bool = true): 21 ms (0.02%)
void timebombloop(): 21 ms (0.02%)
bool sound_pool::sound_is_playing(int): 17 ms (0.01%)
int8 find_scard(const string): 15 ms (0.01%)
void send(string, int): 14 ms (0.01%)
bool sound_pool::sound_is_active(int): 13 ms (0.01%)
void positions(): 8 ms (0.01%)
void playobjs(): 6 ms (0.01%)
void sourcecheckloop(): 6 ms (0.01%)
void spawn_tile(int, int, string): 6 ms (0.01%)
void checkwall(): 5 ms (0%)
void load(): 4 ms (0%)
void savedata::load(): 3 ms (0%)
int sound_pool::play_stationary_extended(string, bool, double, float, float, float, bool = false, bool = false): 2 ms (0%)
void dynamic_menu_pro::play_click_sound(): 2 ms (0%)
bool sound_pool::update_sound_2d(int, int, int): 2 ms (0%)
bool dynamic_menu_pro::reset(bool): 2 ms (0%)
int sound_pool::play_stationary(string, bool, bool = false, bool = false): 2 ms (0%)
int sound_pool::play_extended_2d(string, int, int, int, int, int, int, int, int, bool, double, float, float, float, bool = false, bool = false): 2 ms (0%)
obj::obj(int, int, bool = false): 1 ms (0%)
void obj::checknum(): 1 ms (0%)
void sound_pool::find_highest_slot(uint): 1 ms (0%)
bullet::bullet(int, int, int, int, int, int, bool, string = "me", int = w, bool = false, string = "", bool = false): 1 ms (0%)
int sound_pool::play_2d(string, int, int, int, int, bool, bool = false, bool = false): 1 ms (0%)
void spawn_wall(int, int, int, string): 1 ms (0%)

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