Re: current landscape of audiogame creation tools
Hi!
I work with python and panda3d.
I use in my current Gameproject the soundlibrary "bass4Py", it have 3d-support, supports file streams and have a got system to play sounds.
It have enviriomental effects and many more.
I haven't work with pygleet, on my beginners time, i programmed with pygame and pyaudiogame, but this aren't that, what i searched.
I suggest for beginner pygame or pyaudiogame, when you have trained at python, use panda3d, it have a nice physicengine, joistick support, network support, a good soundengine, and many, nany more...
My first really project is big, but i hope, i can it relize in this year...
best regards,
Christopher
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