Re: Castaways question

I believe you can hear mission objectives with q, or by looking at the history, sinse they're given at the start of each mission.

Mission 1 as I remember is indeed to build a ship, which takes lots of everything so you need to get your production going and beat back the goblins until your stocked (remember to have lots of peasants and also to make knights sinse the goblins can be nasty if you don't keep them in check).

In mission 2 you need to build a war tent and defeat the yetti. in mission 3 it's build lots of catapults while enduring attacks from your opponents. Each one gets harder and introduces  more jobs ad  things to play with.

Btw, one important thing to remember when planning your stratogy is the secondary job of each person as it affects who does what.
So for example, unless your very stuck for wood you don't really need a dedicated lumberjack all the time, sinse your carpenter will go and chop down trees if there aren't any logs to saw, in the same way, a butcher is good early on because when not butchering animals for their hydes (which can be woven into yarn and then spun into cloth), she/he will go and do more hunting, providing more meat for your people.

on the other hand, a full time doctor is a bad idea, because when not doctoring the doctor works as a tailer, and tailering isn't mostly needed that much, so I'd only recommend assigning a doctor when you actually have injured people to treat.

The major thing to remember in castaways is always to keep swapping jobs around. Buildings get build quicker with more builders working on them, if you need more stone assign another mason, always check what your people are doing and if any are idle, sinse you can always use more peasants (without peasants your doomed!).



Hth.

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