Re: Audio design and technology in Overwatch
It doesn't pay to be a pessimist. It would be pretty interesting though if they took feedback on it for improvements, having a purely non-sighted character requiring players to play by sound would be pretty wild. Wonder if diagonites ideas for reflective audio might help with that, or an implementation of the vOICe as a character ability to take snapshots of the screen?
_______________________________________________ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector