Re: Redspot, blood and paril. First public beta released!
Having spent some time with the game, I enjoy it more than I thought I would. That being said some things could definitely be improved.
Since a lot of what I think was already said here, I'll just say that, the distant battle sounds definitely need to be worked on. The sounds you're using for distant explosions sound waaaay too close up. If they were more muffled and panned in relation to you they would make for useful orientation aids. I would also work on the keymap, move the tracking keys for nearest player and your selection to Z and X so you don't have to move your hand. Also it would be very nice if the track nearest player key produced a ping just because the messages you get are incredibly verbose. Lastly, I'm not sure how possible this would be but it'd be really nice if the tracking menu was sorted by distance to make picking targets easier.
The Jet isn't as useful as it could be because half the keys don't work, you can 39;t open the tracking menu or even check what direction you're going in. It would actually be really cool if it had a targetting system (just keep beeping if there are visible players near, because as it stands I mostly use it as a means of fast travel because I can't hit anything.
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