Redsword, a 2D Platformer

(Version 0.6, 6:54 AM 6/5/2016: https://www.sendspace.com/file/g1zyr1 )

A shady organization needed subjects to help perfect a secret weapon. That weapon is a sword, which fills its wielder with rage whenever it is used in combat. So, when they had you test it, the rage overcame you, and you began to fight your way out of the facility.
You weren't the one who they hoped would use the Red Sword, however. A weapon that has such affects on its wielder's mind was intended for someone with a much more vicious history. That someone is excited by your escape, since that means he has an excuse to hunt you down and inflict pain.
But, remember, the Red Sword was created for a reason; the development team and your rival are not the only obstacles between you and freedom.



Features:

  • Joystick support

  • Braille output (NVDA and Jaws, although it hasn't been tested with Jaws 16-17. Set translation to Computer Braille (US))

  • Bokurano Daibouken 3-style accessibility features:

    • Sonar which plays at the nearest wall, platform, and deadly drop. (o)

    • Cursor which you can use to inspect the area block-by-block (g). In addition, you can scan an entire column (g+h), or pause the game and look around (g+enter).

    • Object Viewer (f1).

  • A vOICe-like sonifier. (f6)

  • Save anywhere.

Planned features:

  • Translations to other languages

  • Self-voicing for at least English, possibly more.


Keeping with the tradition of NES platformers, the second level is harder than the third or fourth. While I won't tell you exactly how to find the secret way to skip most of it, I will tell you that old addage about excessive anger... something about going to 10 or cutting branches that you're standing o n?


You can get the current version here:
https://www.sendspace.com/file/g1zyr1

Enjoy, and I will try to answer any questions you might have.

Also, thanks to Oriol Gomez for running the 24 hour game contest in April!

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