Rhythm Heaven Megamix menu guide

Rhythm Heaven Megamix menu guide
By Threeblacknoises

Getting started

When you first start the game you'll get a prompt that says that extra data was created on your sd card.
This is a one-time occurrence.
Once the title screen appears, press A to get to the save menu.
This is a rapping left-to-right menu with all four save slots.
Select one, and you'll be asked to choose a MII to represent yourself.
This only has to be done once, and you can change it later.
You'll be asked to confirm your choice, then the game starts.
One last one-time only prompt.
You'll be asked if you wish to share data.
Yes is on the left and no is on the right.
Once you have a save file created, selecting it will bring up an up and down menu with start, then change MII, then erase.
For some reason, pressing up at the top or down at the bottom of this menu makes the sound as if you might have an unlockable choice in th at direction.
From here on out, you can just press A on the title screen until the game starts up.
Once you finish the tutorial you'll be at the main menu.
For the tutorial, advance through the text, then play the drumb a few times with A.
Next, listen for the prompt, then press A to play the drumb.
Follow the music and play the drumb with A
Lastly, try to catch the star by following the music and play the drumb with A.
None of this will effect your game in the slitest, so don't worry about it if you fail this part.
You'll next get a lot of story text, so just go through it.
Story text will happen each and everytime you clear a game or advance to a new world, so get used to it.
After this first bit of text, you'll be in the game's menu system.
The rest of the document will try and explain this system.
At time of writing, I've finished the story mode, but don't know all the official names f or options.
This document will be updated once I do, but in the meantime, this will hopefully surve as a guide to get people started playing the game.
Please note: most menus don't rap. I'll give a note if one does.
The game's menu system uses both traditional button navigation as well as touch screen icons.
The world view; where you start after loading a save file; is vary mutch a kind of grid.
Each world is navigated with the right and left dirrectional buttons.
Most times, a world will consist of four rhythm games; one from each game in the series; from left to right.
The up and down directional buttons navigate between worlds.
Gatekeepers; more on that later; have only three options, but the sound when you move between them with left and right is different.
Tower worlds have anywhere from three to seven options, but only two of these exist in the game.
Their is one other tower, but it's by itself and it goes a way once cleared to be replaced with the seven towers.
Towerslead to a submenu with five options going from the bottom upwards.
The final group of three towers is unique in that the middle tower can only be accessed once the two towers on opposite sides of it are cleared.
The lone tower's games can be accessed in the museum; more on that later.
Gatekeepers have three options each time they appear to block your path.
They all lead to the same challenge, but the left and center options give you more chances to mess up in return for more money at the outset.
The yes and no options for paying the gatekeepers are reversed from normal so that yes is on the bottom.
The remaining menus are extras related, but the game will make you go into them, so I'll tell you about them.
The coffee shop; once unlocked; can be accessed with an icon in the bottom left corner of the touch screen while in world view.
When this option first appears, you&# 039;ll hear a jingle with a dog bark in it.
At this time, you should tap the far left icon to enter the coffee shop and page through the dog's text, then exit with the B button.
Most stuff in here won't be inportant to us, but here goes.
Starting from the left;
streetpass fighter; or something like that.
Once unlocked; It lets you fight in the figure fighter rhythm game against an AI aponent.
Once the first is defeated, more become unlocked in an up and down menu.
The next two options; once unlocked; deal with the goat that unlocks differint loading icons once leveled up.
The first feeds the goat in the goat pachinko rhythm toy.
The second picks turnips that regenorate over time for feeding said goat.
The center option; where you start; talks to a random customer.
Right from that; once unlocked; is the shop.
This menu has three options after a bit of text.
Articals, CDs, and Extra games.
The individual s hops rap, but you'll be positioned on the first item you haven't bought once you enter one of the shops, so no worries.
Extra games must be bought with flow balls found in challenge land, but the rest can be bought with the coins you'll get for completing rhythm games.
The next option is the museum, and it's where you'll be spending most of your time once story mode is in the dust.
Here, all the rhythm games are grouped just as they are in world view, with extra games at the top in sets of three.
selecting a game will give you a rapping left to right menu with options to;
View article, Play CD, view records, and play the game.
Just press left to get to the play option.
The final option in the coffee shop lets you talk to the dog that owns the coffee shop.
Badges and mascots on the up and down menu just give you access to records, but Memories; once unlocked; will let you wathch the two credits sequences as well as the cast role.
Their are also three icons that can be activated on the bottom of the touch screen.
The left icon activates the game's instruction manual. Press home to get out of this.
The center icon accesses the settings menu.
This menu is entirely touch-based, so you'll need sighted help if you want to change anything in here.
Most things deal with sharing data, streetpass settings, and resetting your highscores data.
The only options in here you might want to use are the control type; found in the top left and return to title; found at the bottom right.
Once you select control type, buttons is on the left, and simple tap is on the right.
If; for some reason; you want to replay the tutorial, that choice is on the bottom left.
The back option is in the same place as the settings icon in the main coffee shop menu.
The right icon in the coffee shop menu switches between English and Japanese audio options.
The final menu is challenge land; activated with the right touch icon in world view.
Here you can attempt a "Go For Perfect!" trial if it's up with the left option.
The challenge train can be accessed with the right option.
This costs coins, so be awhere of that.
Their is also an icon in the bottom right, and it launches the app that sends the download play version of the game so that people that don't own the game can still play with you in the challenge train.
Like the coffee shop menu, it's entirely touch-based.
Yes is on the right and no is on the left.
In the challenge train, you take on various challenges based on the existing rhythm games.
The first prompt you get asks if you want single or multiplayer.
Single is at the top.
You'll then be given an up and down rapping menu with the various cources listed.
Select one and use the bottom option to pay coins to attempt it.
This menu is rather odd, as it raps , but it also has two different menus.
Pressing down once in this menu will cycle through 10 different challenges before rapping to the top.
Pressing up cycles through 10 different challenges before rapping back to the, um, top?
Once you clear enough of these challenges, a second page will unlock that can be accessed with the right directional button.
Please note; You cannot spam one challenge to get flow balls.
Each challenge; once completed; will give you 1 or more flow balls automatically.
After that, you'll be asked to pick a treasure chest on repeat runs from a left to right menu that will give coins; mostly.
Goe for perfect runs will appear from time to time and are signified by a special sound and text box during gameplay.
The first time this happens, a character will explain the perfect challenge to you.
Basically, you attempt to complete a game without making a single mistake.
Make one, and it's game over.
You have three attempts before the challenge disappears.
Please note that anything else you may choose to do instead will count as a strike against you for a challenge.
You can make more chances for a challenge by getting high scores on rhythm games.
A game must have a superb rank to qualify for selection for a go for perfect challenge.
Their is one final icon in the bottom center of the screen in world view.
It only opens or closes a map, which is useless to us.


Thanks for reading, and I'll add stuff as I; or anyone else; finds it.

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