Re: Why don't you like multi-player games?

@Sneak, I'd love to alpha test, though the problem currently is I'm getting married tomorrow so gaming is fairly low on the radar at the second.

If you have something later on, let me know.

I can see the logic for a game where players do things like control the cities and economy and have wars that change the balance of power in the game world and such, my problem with that sort of thing is that it just doesn't interest me.

Being told that I'm suddenly on team so and so and should grind or fight other players or whatever for that team is just not my mentality, if I play an rpg, I! like to be the hero carrying out deeds and quests and doing rescues and such, not just another footsoldier in a larger war who's principle players are life committed ones who've been playing far longer than I have and with whom I have no hope of catching up in character development terms.
This is why I always tend to play  online games as if th ey were! single player. For example, in Avalon I got stuck and wound up giving up because I had to choose a guild, and then recieve quests from other players. I'm not that interested! in being part of a guild, or upholding the traditions of the sorcereres or whatever, I'd rather just learn about the game and have fun, indeed the part of Avalon I enjoyed most was the automated newbie school, I now don't know what to do next so wound up giving up.

The one exception was core exiles, and that was primarily because you didn't so much as roleplay as just talk to everyone else about progress, economically  trade with each other or the like, eg, if I wanted an item crafting I could just ask someone to make one for me if I provided the resources, but for most of the time I was off exploring and mining and what not etc myself.

One other aspect of online games I will mention as a major turn off goes on from what Conner says about grinding. procedurally gen erated content really! helps with activities based on crafting, resources etc.
For quests and single player missions and such, I love actual scripted quests which feel like a single player rpg story (the lifestone quest on Kordan on Alter rocked!), but or things like crafting, jobs, mining etc, it is better if the system is dynamic enough to require the player's input and judgement, and also if the system rewards players sufficiently each 10 minutes or so to keep people going, with either random encounters or events that require some degree of judgement, or random loot that is the same.

Thus for example, in a mining system, hav mining be a little more than just one click or hit enter "mine!" system, eg, surveying, exploring, looking for different ores, perhaps being attacked by monsters, and finding different things, then having to  actually mine with a little more than just hitting one button.

Clok actually did a good job with this, accept for the stupidity of not being able to hold a light source and pull a mine cart with both hands, thus meaning far too needless juggling.

Grinding also applies to combat as well, as does some degree of random generation, since the more possibilitiy of good results and the less static the activities, the more it will hold a player's interest.

_______________________________________________
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
  • ... AudioGames . net Forum — General Game Discussion : devinprater via Audiogames-reflector
  • ... AudioGames . net Forum — General Game Discussion : Figment via Audiogames-reflector
  • ... AudioGames . net Forum — General Game Discussion : Ethin via Audiogames-reflector
  • ... AudioGames . net Forum — General Game Discussion : Ethin via Audiogames-reflector
  • ... AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector
  • ... AudioGames . net Forum — General Game Discussion : sneak via Audiogames-reflector
  • ... AudioGames . net Forum — General Game Discussion : Trajectory via Audiogames-reflector
  • ... AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector
  • ... AudioGames . net Forum — General Game Discussion : Figment via Audiogames-reflector
  • ... AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector
  • ... AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
  • ... AudioGames . net Forum — General Game Discussion : Nocturnus via Audiogames-reflector
  • ... AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector
  • ... AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector
  • ... AudioGames . net Forum — General Game Discussion : Nocturnus via Audiogames-reflector
  • ... AudioGames . net Forum — General Game Discussion : ghost rider via Audiogames-reflector
  • ... AudioGames . net Forum — General Game Discussion : Figment via Audiogames-reflector
  • ... AudioGames . net Forum — General Game Discussion : Figment via Audiogames-reflector
  • ... AudioGames . net Forum — General Game Discussion : sneak via Audiogames-reflector
  • ... AudioGames . net Forum — General Game Discussion : momo7807 via Audiogames-reflector
  • ... AudioGames . net Forum — General Game Discussion : Ishan Dhami via Audiogames-reflector

Reply via email to