Re: Dark Crime (A game under development!)

Hi,
I agree with those who say the coder isactually the one doing the major part of the work, and the final game might thus result in something quite different than the idea guy originally envisioned. I can understand the fact that many people have a very strong passion to come up with a game that has not yet been implemented in audio, etc, but simply don't have the needed skill to program it themselves. In that case, though, they should simply put up with the fact that they are just providing the idea to someone else who will turn it into reality. How could it be their own project any longer when they do not have the required understanding for the inevitable technical difficulties, issues and obstacles that the coder will be facing when implementing the idea? I mean, I could come up to an architect with a sketch of a brand new, revolutionary, innovative kind of building. However, even if the architect was thrilled by the idea and agreed to try to build it, I would not d are to call it my building afterwards. This is just speaking in general terms and more or less from experience. I wouldn't like to harm anyone's feelings or anything but this is just the way things are, put simply and perhaps a bit bluntly. This is with the intent to clear things up and perhaps avoid unneeded bitter disappointment in the future, rather than to put anyone's intentions down. I just couldn't avoid noticing this modern trend where everyone is eager to label themselves the idea guy and think they're going to make a difference with something new, huge and impressive, where it would still be credited as their project and their work. Not everyone has the necessary skills to put all of their ideas into reality. I believe there are dozens of us in this community who could throw around brilliant sparkling ideas for a GTA like game. Yet, such a game has not been coded yet. It's not difficult to tell why. And, by the way, I can see no reason why suc h a game could not be written in BGT, unless you want to make it cross-platform. Sure, you could not build say a standalone voice recognition app or a web browser in BGT, but for a Windows based audiogame, it has more or less everything you need, and I can certainly imagine such a game being written in BGT. In all honesty and sincerity, without any irony or whatever, I would be very curious and interested to know where this general tendency to underestimate the language's capabilities came from. Perhaps it's many beginner coders starting to learn the language with high expectations and high hopes to code thosebrilliant ideas, and then failing their attempt, falling back down to the ground, sort of, and thus later blaming their failure on the language itself?

Thanks,
Lukas

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