Re: Some In-depth Musings about Paladin of the Sky
Unfortunately, choicescript seems to be the only coding stuff I can possibly learn to master...right now.
Completely agree with Jayd and all of post 17. What makes something advance requires a lot of work. I've never heard anyone who are really good and still have all way to do all of what makes it so. And I ashame my pothetic English since it still doesn't lead me further from what I am.:(
Oh yeah right, one huge game and one story to admire, is Shadow line (or rine as Japanese tend to change l to r). That game has another flaws though. Some voices aren't that great, good but not great. But of all that, it doesn't make replay value tasteless in anyway. Paladin, however, I stuck with it for a week and collapsed in front of my laptop due to extreme boredom. Repeating dragon strike skill patern over and over tires me out quicker than anything. I curse at Aaron so many times whenever I try to play that game. Can't it be better? Can't you just come up with something at least a percent less boring than this? But that was it. At least it was just luck on my side that I got the game, despite bank issues I have. But even the demo tires me out...think of that.
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