Re: VGStorm Presents Manamon, a new fully featured RPG!
Trajectory:
Most of my team is level 50-53, now Frenrir is level 47 (I've been grinding), and then Banyardan is level 62.
Like I said before, when I play a game that's 98% pokemon, that's basically what I want. A badass legendary? Fine, I can get behind that. But there comes a point where one creature has too many advantages, and that bugs me. And the so-called cheating I've mentioned in the past also bugs the hell out of me.
Also, please bear in mind something really important here.
You were a beta tester, I wager. You know the game, and have for awhile. I say this next with full knowledge it might upset you, but it's possible that you and Aaron and the rest have sorta forgotten what it's like to actually play the game. You know what's coming, you can sorta prepare for it.
I have at least a halfway decent team that has carried me through the game with a few minor hiccups. And I know basically what I'm doing as fa
r at least as pokemon goes. I'm no fool. And I'm' having all kinds of trouble. And you can bet that players with equal or even lesser skill than I've got will probably have even greater trouble. And this harkens back to artificial difficulty inflation.
Pokemon could've made itself a lot harder by actually giving all bosses good movesets and/or better pokemon. I mean seriously, just as one example, Norman in gen 3 has a freaking Spinda, whose base stats are 60. It dies if you sneeze on it.
If pokemon buckled down it could be a lot harder. But it is designed deliberately for kids.
You could make a game like pokemon with much higher difficulty without all these custom tweaks to rules and whatnot, I promise you.
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