Re: VGStorm Presents Manamon, a new fully featured RPG!
Mortrex will eventually learn PsychoTrick, which is apparently a special-type ghost move. That's cool. And just because a manamon has a higher special attack doesn't mean he can't learn physical attacks, so I don't necessarily object to learning Night Stick or Black Bite or whatever. Mortrex, in my opinion, is not so bad off with the change to PsychoTrick (it used to be physical), but other manamon have a far far worse deal.
Regarding Shadow Kingdom:
There are two teleporters. Both will bring you into the same room, but there's a barricade in the middle. You have to push a box on a switch in both sides, and thus get into two fights as well. Once you do that, a third teleporter will appear back in the main area, and you can go through that in order to continue.
That area always makes me tense, I'm not quite sure why.
I have a few suggestions for some moves that might flesh out some movelists.
Rising Star: 65 power, 90 accur
acy, special magic move; has a 20% chance to raise the user's special attack one stage
Voidball: 90-power, 100 accuracy, special shadow move, has a 10% chance to lower target's accuracy by 1 stage
Pressure Jet: 100 power, 90 accuracy, physical water move; has a 15% chance to make the target recoil
Moonray: 110-power, 95 accuracy, special magic-type move; has a 10% chance to confuse the target
Fell Stinger: 85 power, 85 accuracy, physical insect and undead move; has a 10% chance to poison the foe and a 20% chance to raise the user's attack by one stage
Freezing Wind: 100 power, 100 accuracy, special air and ice move; has a 10% chance to freeze the target
Frostblast: 75 power, 95 accuracy, special ice move; has a 10% chance to freeze the foe
Metallic Screech: 100 power, 100 accuracy, special steel and sound move; has a 10% chance to drop the user's special defense one stage
Dark Requiem: 140 power, 100 accuracy special shadow
and sound move; has a 20% chance to put the foe to sleep, but requires the user to rest on the turn after it is used
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