Re: VGStorm Presents Manamon, a new fully featured RPG!
The same way you've moved boxes in the past.
I want to put a bit in about sound design. I love it all, but there are some that leave a bit to be desired. For example, Tabalus's magic dragon move leaves a lot to be desired. You'd think with the user summoning a massive dragon that unleashes a burst of energy from it's maw that there would be more noise. Instead you get a roar and a small clap of thunder. I think much more could've put into that sound. Also, I think some positional ambience sounds like in Alter aeon could've improved the environment greatly. I think I'd be startled to hear a monkey or something else swinging through the trees right beside me, as though I was really in the jungle.
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