Re: Redspot, blood and paril. First public beta released!
Well, sorry if you were angry at that time. That was actually me, and yes I cheated by making a huge lag. It seems that the game is doing most important things on client side, for example walking, item selection, etc. And I believe that there is an array that stores all packets that didn't arrive. That is something I knew while doing that cheat. Because, every time I unplug my LAN cable and use a single item several times then replug my LAN cable, packets that are not arrived is sent and exeicuted, causing an item to be used even if I don't have that item anymore. Also, I think that some important datas are stored in the client program. So if cheat engine or simular program manages to change variables, it will be applied to the game. Well, I think that we seriously need admins, or a new server that can handle more detailed player status and take actions. And sorry for cheating again. By the way Sam, could you please, please, please fix this annoying client crashes, rando m kick and unresponsive clients? I'm tired of rusing item from this random crashes.
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