Re: Escape From Cyberdyne

@Chris. In order to move you have to hold the right mouse button down. The player moves in a straight line towards the position of the mouse pointer, until it is reached.
Perhaps confusingly, its actually the mouse pointer that moves towards the player, because the player is always at the centre of the display.

In regard to the sounds, there are four channels.
One channel plays the signature of the closest door, if any, in the current direction of hearing.
another channel plays the signature of the closest treasure or robot, if any, in the direction of hearing
a third channel plays the room tones that serve as a type of tactile audio, when you move the mouse.
a fourth channel plays other incidental sounds

One of the menu options is a sound list with 15 entries.

I hope the above helps.

The design was partially a test to determine how it might be possible to convey non-visual information stored in a grid or 2 dimensional table.

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