Dark Passenger - A quirky puzzle game

Hello everyone,

I'm creating an audio based puzzle game with some stealth and speed elements which will launch as Early-Access in October this year.

The game in question is Dark Passenger, a project I've been working on for the last few months which I want to share with you all and get your feedback on. The game is currently undergoing changes as feedback is being en-cooperated from the community as I want to ensure that players end up with a quality product.

A demo can be found here for Windows, Mac and Linux:

https://www.dropbox.com/sh/uuezvppey91a … bxZca?dl=0

A little about me

My name is Daniel Ryan Pain, 27 years old and I am full time Software Engineer who creates business applications for large companies, which I've been doing for the last 5 years. However, I have always had a great passion for video games and have long dreamed of making a game myself. Therefore, I have set up a business, which at the moment simply consists of myself, which I want to grow so that I can focus more on game development in the future.

I have always been curious as too what could be done with a game where you are completely reliant on sound for information instead of visuals and therefore Dark Passenger is an adventure into a world of possibilities that I continue to build upon. It is my hope that the game can be enjoyed by both sighted and non-sighted players alike as I see a lot of potential in audio games that is yet to be tapped into.

Where will the game be available?

Dark Passenger will be available for Windows, Linux and Mac initially, but may also make it's way onto mobile devices as well as VR going forward.

There is currently a Steam Greenlight campaign that is set up here where if the project gets enough votes, Dark Passenger will come to be Steam. http://steamcommunity.com/sharedfiles/f … =749798341

Outside of Steam, I am open to plenty of distribution platforms that people want the game to be available on such as Gog, Itch etc.

In closing

I am looking forward to hearing any feedback you have for this project, thank you for your time and I hope to hear from you soon!

Cheers,
Dan

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