Re: Redspot, blood and paril. First public beta released!

connor142 wrote:

because having a lock on system isn't actually as poppular as people think, its one reason why aprone never added it even when people suggested making it togglable. Do you have a problem with aiming accuratly? Use a shotgun or rocket launcher. And there's a reason why the new weapon has as little ammo as it does, but I do agree that its ammo should be nerfed to about 5. Or you could always just have people start out with the knife and the handgun and have weapons be items. Then just raise the ammo count for the handgun a bit so you have more time to find better weapons.

The reason he didn't add it in Swamp is because zombies constantly make noises. IN Redspot andRTR, a player can stay completely still and you won't have any idea that they're there. That's why Ghorthalon added to the game and Sam put in a tracking system. I still think a setting should be added wher e player beacons play automatically, but that will be up to Sam to add if he chooses.

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