Assault_freak ADA actually doesn't cover it at all, it's another law called CVAA, which requires all communications technology (or communications elements of general purpose tech) to be accessible. Even PS4's limited text to speech covers much more than just navigating to and using communications (party chat etc), so they obviously can't only be interested in compliance.
So is amount of the OS that's covered the only thing that would be better about licensing an existing screen reader? There isn't anything else, like quality of voices, configuration options etc. that would be better too?
I have to ask because I'm not a day to day screen reader user myself. I have screen reader training and use a screen reader for work for doing accessibility audits etc, but my understanding is at that kind of level, enough to understand the big issues, barriers etc, but not more subtle differences between screen readers that make life a bit easier o r more frustrating when encountered all the time.
Porting things across platforms doesn't mean a full rewrite, it's less time and money to do that than to write something from scratch.
SLJ Being able to write apps doesn't help, those apps need to have low level access to the rest of the system. For example both Android and iOS have apps, but while you can write your own screen reader app for Android, you cannot for iOS. Same deal with consoles, they're locked down, same deal as with what you said about firmware.
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