Re: We are developing a fps audio game using 3D sound (HRTF)

hmmm can you show me your alsoft.ini?

and your current distribution of the files?

Respecting the api, of openal, and for the game. You can override the user settings directly from the game? For example. If the user doesn't have openalsoft installed, and doesn't habe the mhr files or the alsoft.ini  you can use a local openal32.dll placed in the folder of the game, with its corresponding ini an mhr without conflicting with the current settings of the user?

Thanks for all!

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