Games and realism are close yet far away from one another. Rabits that come alive after a while when you kill them, zombies that kindly wait a while before they smash a window to try and munch you, run around with ten weapons with two differend modes and a bunch of ammo not to forget, drive a car with only someone telling you left or right, wooden shelters that can stay up in a tree even if the tree is down, corpses of people that stay around until the server restarts or the items cleared or someone picks it up, your character waiting on a command before it defends itself, the list is enless. Up to a certain hight, things can be realistic, and after that, it gets into the game atmosphere. What i'm trying to say is that every game always has something that doesn't fully fit reality, either because it fits the story, or because people love bloodbaths etc etc. Reasons why things are as they are can be found in poastes above, and as long as it doesn't change, deal with it. At least now, we can be sure that 80 percent of those who go offline during a disaster are caught, and propperly punished, while, when everything would be automatic that number might drop to 50 or even 20, depending on time, availability etc etc.
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