Re: PCS DOS games now on Audio Games Archive

@Simba, Piter mach's post illustrates the problem. this is a complicated matter, and while I could write "just type such and such to run the games" on the pages of the database, there needs to be a little more involved going from where people put the games to what they do to get them to speak and run properly.

Remember, a lot of people will come to audiogames.net who are total novices, don't know what dos is, don't know what emulation is etc. while it's quite okay to say "download this, put that there and type that" it needs to be structured.

Heck I am not really sure what pitermach is getting at in his post myself, which is why instructions need to be extremely clearly, preferably written as an article in the articles room in the form of a guide.

@Pitermach, first, a tutorial doesn't need to be audio at all, text instructions are fine, indeed in some ways they might be better for this sort of task since while an aud io file shows what you do and such, it's more difficult to get in explanations and exact instructions, especially taking into account different people's machines.

Actually second as a case in point I am afraid I don't know what your getting at here.

while I do get that back in the dos days computers were better with a hardware synth, I thought that was the very purpose of talking dosbox, to emulate such a thing, or have I got that wrong? or will talking dosbox not actually work for any real time game because it doesn't have this hardware synth thingy? and what is a com 101 etc?

Remember, I'm trying to put together database entries for people with not much by way of computer skill or knolidge who just want to play games, heck many people will only vaguely have heard of Dos.

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