Re: Warsim, text based randomly generated stratogy
Another macromanaging idea: weapon/armorsmithing (to give purpose to the mines). Something like
"Your smiths use 3400 ore, and make 800 swords and 752 suits of armor for your army this season."
And having weapon and armors would add multipliers to a units strength if they're trained to use them. (Maybe by adding an extra title to their name, like a sword-wielding faceless corpselord.)
Farther out there, maybe different weapons and forms of armor, with different costs and bonuses, which require different kinds of training.
Units could be trained to a certain point, and gain bonuses to how much they can train based on their army contribution, the skill of the people who train it, and the amount of money you use to develop the training grounds; special titles, or positions, like being a champion, could add to the training cap.
Could even have artifacts to influence this, like one that pushes the training cap even higher, Or gives a flat bonus t
o the starting training level of a unit, or something. The sword arm curse, instead of reducing opinion weirdly, could influence the training cap for x number of seasons, or reduce modifiers or something.
Different types of weapons could even have different semi-randomized messages in the arena, and there could be a chance of finding named/legendary weapons for named units, like grand champion or champions or enemy leaders, while exploring. This could tie into making the explorer's guild more useful, with some kind of slower than manual but steady exploration system which can return with loot, extra units, or occasionally uncover a new region. Success would be based on an exploration force, which would be made up of appointed/recruited units.
Kind of just taking the shotgun approach and throwing anything and everything out there, but I hope some of this is useful.
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