Hmmm slj, I'd suggest you either perciveer with this one or try quest to the future. The tactics and battles get very complex when your putting together skills, enmmy attacks, crafted items etc, also all of the labelling issues are fixed in the next game and now you know how movement on the map works you should be able to play it.
while I agree there's a bit of a learning curve for the layout, all of the info you need is there, there is no need to guess at anything and once you know where things on the layout are you need you can find the info streight away just like with some of the more complex sorts of browser games.
Fare enough if you really don't fancy it, but I'd highly recommend this one if you can get the hang as a truly detailed and tactical rpg with a lot of depth to it, particularly when you start up with the different attacks and character types and such.
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