Re: Warsim, text based randomly generated stratogy

1 every turn it randomizes 2 to 5 land buyers, with a preference towards 2 or 3, a smaller chance of 4 and a tiny chance for a really good fifth.
2 Each of them has a land value score, that is how much they'll buy a piece of land for, and each of them can only buy 1 piece of land and hen disappear for that turn.
3 Empire currency is worth 1 land value, so if they had a score land buying value of of 900 they could buy land from you at 900 gold + nothing else. Goblin tribals, peasants, knights, soldiers or other stuff would be worth more value. Let's say that a goblin tribal is worth  6 value. The land buyer with a value of 900 could instead buy land for 100 goblin tribals and 300 gold, or 900 gold, or 140 goblin tribals and 60 gold and it would all be the same as long as it added up.

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