Re: Frandum, a primarily quest-based exploration Mud

Awesome!

My problem with the elemental, and indeed with a couple of other fights I've run into is that the flee command doesn't work too well, so even if I am being fought by something a bit too strong there isn't usually a backout, I get "the so and so is surrounding you" or "you retreated a few feet" or something like that. That happened twice with the fire elemental.
Indeed since it takes time to look at an enemy, it might be helpful if you could let players know when something is too strong in the fight descriptions before it's needed to type the look command, eg "the fire elemental attacks you, your in trouble" That way if fleeing is this difficult you can start off by typing flee multiple times.

Fights seem a little odd even in terms of the arena. I have killed the veteran orc and as I've ground stats a little I can now often get him to severely wounded, and I can kill most of the opponents in the mult iple brawl scenario like the goblins and the dwarf, however on some occasions I just seem to get paggered very quickly.

Btw, speaking of food and fighting, I notice there is a butcher corpse command but I don't think I noticed if there was a cook command or something similar. given the amount of flowers herbs and leaves in the game that could actually be fun, being able to cut meat from a corpse, make a fire and either roast the meat on a spit or cook in a pan with leaves or flowers for seasoning and maybe roasted vegitables, with more prepared meals giving more hp regen.

I actually always like games that give me the feeling of wilderness survival ala a fantasy like lotr, catching my own fish and cooking them, having to literally survive off the land, maybe make some of my own items out of skins or bark etc. Indeed, one other game i've played let you make a bark skewer of a branche and cook meat on it so you didn't even need a pan (albeit if you had a pa n you could get more meet and seasoning into it).

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